kanehart Posted April 26, 2002 Share Posted April 26, 2002 How do i add glass as a floor and make sure it does not break. I have to see through it Link to comment Share on other sites More sharing options...
mapmaker Posted April 26, 2002 Share Posted April 26, 2002 Just choose a normal glass texture and apply it like normal on a brush. Link to comment Share on other sites More sharing options...
UniKorn Posted April 26, 2002 Share Posted April 26, 2002 Give it a func_glass and it will work perfectly. Link to comment Share on other sites More sharing options...
kanehart Posted April 26, 2002 Author Share Posted April 26, 2002 where is the glass located. What one it takes to long to check all them. Link to comment Share on other sites More sharing options...
CheshireKat Posted April 26, 2002 Share Posted April 26, 2002 I think the glass is in the common section. As far as glass that doesnt' break. 1. Create the brush. 2. Add Solid NO DRAW texture to it. Found in system textures. 3. Select the front and apply the Glass Texture. The the same thing for the back. 4. If you want it to break, right click the entites menue up with your brush selected and choose func_glass. Otherwise leave it as is. Link to comment Share on other sites More sharing options...
kanehart Posted April 26, 2002 Author Share Posted April 26, 2002 I will try this tonight. Thanks Link to comment Share on other sites More sharing options...
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