Jump to content

Home

MAX_MAP_VISIBILITY exceeded ??


technodrill

Recommended Posts

This is what appears on the console when I try to compile my map:

 

 

 

 

Saving map to D:/Games/Quake III Arena/baseq3/maps/factory.map

Map_SaveFile: D:/Games/Quake III Arena/baseq3/maps/factory.map

Saved.

Setting up

Listening...

=== running BSP command ===

D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map"

Connected.

VFS Init: D:/Games/QUAKEI~1/baseq3/

 

---- q3map ----

1 threads

entering scripts/shaderlist.txt

entering scripts/base_button.shader

entering scripts/base_door.shader

entering scripts/base_floor.shader

entering scripts/base_light.shader

entering scripts/base_object.shader

entering scripts/base_support.shader

entering scripts/base_trim.shader

entering scripts/base_wall.shader

entering scripts/common.shader

entering scripts/ctf.shader

entering scripts/gothic_block.shader

entering scripts/gothic_button.shader

entering scripts/gothic_door.shader

entering scripts/gothic_floor.shader

entering scripts/gothic_light.shader

entering scripts/gothic_trim.shader

entering scripts/gothic_wall.shader

entering scripts/liquids.shader

entering scripts/organics.shader

entering scripts/sfx.shader

entering scripts/skin.shader

entering scripts/skies.shader

Loading map file D:/Games/Quake III Arena/baseq3/maps/factory.map

entering D:/Games/Quake III Arena/baseq3/maps/factory.map

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 0: mirrored plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 0: degenerate plane

Entity 1, Brush 0: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 14: degenerate plane

Entity 1, Brush 14: duplicate plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 0: mirrored plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 1: degenerate plane

Entity 1, Brush 1: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: duplicate plane

Entity 1, Brush 15: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 0: degenerate plane

Entity 1, Brush 0: degenerate plane

Entity 1, Brush 0: mirrored plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 1: degenerate plane

Entity 1, Brush 1: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

FloatPlane: bad normal

Entity 1, Brush 15: duplicate plane

Entity 1, Brush 15: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: duplicate plane

Entity 1, Brush 15: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 0: degenerate plane

Entity 1, Brush 0: degenerate plane

Entity 1, Brush 0: mirrored plane

FloatPlane: bad normal

FloatPlane: bad normal

Entity 1, Brush 1: degenerate plane

Entity 1, Brush 1: degenerate plane

FloatPlane: bad normal

Entity 1, Brush 15: degenerate plane

Entity 1, Brush 15: duplicate plane

0 areaportals

size: -2360, -592, -288 to 904, 680, 560

WARNING: node without a volume

node has 0 tiny portals

node reference point 0.00 0.00 0.00

68 leafs filled

writing D:/Games/Quake III Arena/baseq3/maps/factory.prt

0 triangle surfaces

0 triangle vertexes

Writing D:/Games/Quake III Arena/baseq3/maps/factory.bsp

25 seconds elapsed

Disconnecting

Connection closed.

Setting up

Listening...

=== running BSP command ===

D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -vis -fast -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map"

Connected.

VFS Init: D:/Games/QUAKEI~1/baseq3/

 

---- vis ----

fastvis = true

1 threads

reading D:/Games/Quake III Arena/baseq3/maps/factory.bsp

reading D:/Games/Quake III Arena/baseq3/maps/factory.prt

4131 portalclusters

16011 numportals

14019 numfaces

************ ERROR ************

MAX_MAP_VISIBILITY exceeded

 

 

 

 

 

What is causing this and what can I do to fix it?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...