technodrill Posted April 26, 2002 Share Posted April 26, 2002 This is what appears on the console when I try to compile my map: Saving map to D:/Games/Quake III Arena/baseq3/maps/factory.map Map_SaveFile: D:/Games/Quake III Arena/baseq3/maps/factory.map Saved. Setting up Listening... === running BSP command === D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map" Connected. VFS Init: D:/Games/QUAKEI~1/baseq3/ ---- q3map ---- 1 threads entering scripts/shaderlist.txt entering scripts/base_button.shader entering scripts/base_door.shader entering scripts/base_floor.shader entering scripts/base_light.shader entering scripts/base_object.shader entering scripts/base_support.shader entering scripts/base_trim.shader entering scripts/base_wall.shader entering scripts/common.shader entering scripts/ctf.shader entering scripts/gothic_block.shader entering scripts/gothic_button.shader entering scripts/gothic_door.shader entering scripts/gothic_floor.shader entering scripts/gothic_light.shader entering scripts/gothic_trim.shader entering scripts/gothic_wall.shader entering scripts/liquids.shader entering scripts/organics.shader entering scripts/sfx.shader entering scripts/skin.shader entering scripts/skies.shader Loading map file D:/Games/Quake III Arena/baseq3/maps/factory.map entering D:/Games/Quake III Arena/baseq3/maps/factory.map FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 0: mirrored plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 0: degenerate plane Entity 1, Brush 0: degenerate plane FloatPlane: bad normal Entity 1, Brush 14: degenerate plane Entity 1, Brush 14: duplicate plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 0: mirrored plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 1: degenerate plane Entity 1, Brush 1: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: duplicate plane Entity 1, Brush 15: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 0: degenerate plane Entity 1, Brush 0: degenerate plane Entity 1, Brush 0: mirrored plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 1: degenerate plane Entity 1, Brush 1: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane FloatPlane: bad normal Entity 1, Brush 15: duplicate plane Entity 1, Brush 15: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: duplicate plane Entity 1, Brush 15: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 0: degenerate plane Entity 1, Brush 0: degenerate plane Entity 1, Brush 0: mirrored plane FloatPlane: bad normal FloatPlane: bad normal Entity 1, Brush 1: degenerate plane Entity 1, Brush 1: degenerate plane FloatPlane: bad normal Entity 1, Brush 15: degenerate plane Entity 1, Brush 15: duplicate plane 0 areaportals size: -2360, -592, -288 to 904, 680, 560 WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 68 leafs filled writing D:/Games/Quake III Arena/baseq3/maps/factory.prt 0 triangle surfaces 0 triangle vertexes Writing D:/Games/Quake III Arena/baseq3/maps/factory.bsp 25 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === D:\Games\QUAKEI~1\Radiant/q3map -connect 127.0.0.1:39000 -vis -fast -fs_basepath "D:/Games/QUAKEI~1" "D:/Games/Quake III Arena/baseq3/maps/factory.map" Connected. VFS Init: D:/Games/QUAKEI~1/baseq3/ ---- vis ---- fastvis = true 1 threads reading D:/Games/Quake III Arena/baseq3/maps/factory.bsp reading D:/Games/Quake III Arena/baseq3/maps/factory.prt 4131 portalclusters 16011 numportals 14019 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded What is causing this and what can I do to fix it? Link to comment Share on other sites More sharing options...
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