Miss_Stalker Posted April 26, 2002 Posted April 26, 2002 I made this room and converted into bsp and al that but i cant seem to launch it to test. Ive tried putting it in the base/maps folder and in just base folder but it doesnt work. Do I need to convert it into pk first or can i just launch it as a bsp? thanks
Laii Ka Posted April 26, 2002 Posted April 26, 2002 Lets say your map is named "map1.bsp" Then do this: make a folder named "maps", put your map1.bsp in it, compress this folder using winzip and when winzip asks for pathname and file name name it map1.pk3 <<<Important. U should now have a file called map1.pk3 where ever u choosed to compress it. Place it in JK2s /base/ directory then start single playergame Open console by pressing "shift+~" or whatever u bound the console command to. Type "map map1" (without quotes) then your map will load up =) Laterz
UniKorn Posted April 26, 2002 Posted April 26, 2002 <<<OVERKILL>>> don't do that, every time you want to test your map you need t zip it. place your bspfile in base/maps. Normally it should already there if you compiled correctly and you put your map editor settings corretly. now launch jk2, open the console with shift+~ and type: sv_pure 0 map yourmapname and it should load. I use a batfile, located at the same location as jk2mp.exe that contains jk2mp.exe +set sv_pure 0 +devmap duel_wls2 that way jk2 loads my map immediately.
Laii Ka Posted April 26, 2002 Posted April 26, 2002 Sweet Unicorn. As I dont make maps at all I actually didnt know that. Well u learn a new stuff everyday =) Does the same rule apply to other files? Like when trying out a mod I just made. Like if I want to try a new skin, can I place it like the directory structure shows only in base dir using folders without zipping it into pk3 then use sv_pure 0 to use them as normal mods? That would be really usefull since endless zipping is kinda dull when u try a mod out like 10 times =)
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