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Another new finding: What NOT to do to get your sound effects to play.


Wes Janson SMR

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I'll make this short and sweet.

 

It appears that a good majority (possibly all) sound effects are in mono format - this includes MP3s and WAVs. If you convert a sound, or build a new one in the stereo channel, the sound simply won't play in the game.

 

It also seems that the game favors 22050 Hz, 16-bit sound formats as well.

 

But as long as they're in mono, they should play. The only exception that I've found are, of course, the music files.

 

So if you can't get sounds to play, you might have a wrong sample rate, and/or resolution.

 

Hope this helps a couple of you.

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Yeah- that was quite startling when I did the cantina- "Now why isn't there any sound???"

Just a tip: If some of you now start thinking: How the hell am I supposed to convert my sweet 16bit-44k-wav to the suggested??? Try the old audio recorder from windows. It does the job right. Just load your high-qualy wav and select "save as" then you should be able to find a compression to your liking at the bottom of the new window...

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