DNACowboy Posted April 26, 2002 Share Posted April 26, 2002 Ok a couple questions 1. Can you control the light output of sky shaders? i made a level and put a sky shader and it was waaaaaay too bright ( bleached out the color of the ground texture) 2. On the light entities can you get rid of the inner corona? when you make a light value higher it just seems that the inner carona gets 100x's brighter and you end up just having a really bring SPOT near where the light is located. 3. Can't seem to get ambient light to work on the worldspawn entity.. any tricks of the trade? Thanks Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 26, 2002 Share Posted April 26, 2002 Same quandary here. I'd like to know too. My pretty boxes don't look so pretty when they're black. Link to comment Share on other sites More sharing options...
Phantomas Posted April 26, 2002 Share Posted April 26, 2002 yeah sure you can change skyshaders, but i´m not sure if it´s a good idea to customise originaly JK2 sky..anyway... // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation> // color will be normalized, so it doesn't matter what range you use // intensity falls off with angle but not distance 100 is a fairly bright sun // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon ---------------------- q3map_surfacelight 75 //that is what you want to change..set it to 25 maybe Link to comment Share on other sites More sharing options...
DNACowboy Posted April 26, 2002 Author Share Posted April 26, 2002 Pantam: that was a nother wierd thing i saw.. this was basically just a laaaarge test box i made, but on the edge there was a shadow on the wall.. interesting.. i'll have to try it when i get home.. too bad you have to edit the shaders though, i was hoping for an entity type value you could add to the shader texture.. Link to comment Share on other sites More sharing options...
Phantomas Posted April 26, 2002 Share Posted April 26, 2002 hmm, pantam = phantomas? Link to comment Share on other sites More sharing options...
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