Hell Raiser Posted April 26, 2002 Share Posted April 26, 2002 I don't feel like editing the shader of the skybox just to get some ambient lighting in my level. I read the Q3Radient tutorial on woldspawn and adding ambient and a value, but that didn't seem to work. Can somebody please go through making ambient lighting step by step for me? On a "n00b" scale of 1 to 10, with 1 being "not so n00bish" and 10 being "n00b supreme" I'm about a 3 when it comes to JORadient. Link to comment Share on other sites More sharing options...
Phantomas Posted April 26, 2002 Share Posted April 26, 2002 ambient = a value between 5 or 20 is a good one, depending on how less shadows you want in your map _color = RGB like "1 1 1" whatever you decide Link to comment Share on other sites More sharing options...
Hell Raiser Posted April 26, 2002 Author Share Posted April 26, 2002 I could kiss you right now. I needed _color and "1 1 1" Thank you! Link to comment Share on other sites More sharing options...
UniKorn Posted April 26, 2002 Share Posted April 26, 2002 Leave it, he has a sof2 mod to finish, no kissing BTW, for the ambient lighting, sometimes it is nice to get it a dark blue instead of white. It sometimes gives more realistic effects, especially on outside areas. Link to comment Share on other sites More sharing options...
mapmaker Posted April 26, 2002 Share Posted April 26, 2002 Howdy. How do you change the ambient lighting, and color? What menu is it on? Link to comment Share on other sites More sharing options...
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