k3po Posted April 26, 2002 Share Posted April 26, 2002 i've mapped the textures on my model in milkshape made the control file and exported to md3, no prob. then loading it into md3view it says that it can't find skin.tga in models\players directory. i'm not making a player model i'm making a new saber handle. what's wrong? Link to comment Share on other sites More sharing options...
Prophet Posted April 27, 2002 Share Posted April 27, 2002 You need to modify the control file in notepad with the path to the textures. Weapon models have the paths coded into them, as do player models. However, player models can have skin files. Weapons cant. Link to comment Share on other sites More sharing options...
Octavius Posted April 27, 2002 Share Posted April 27, 2002 exactly. Mshape3d downs't put the paths correctly in the qc file. I would put the models in a directory as if they are going to be in-game (base/models/players/modelname/skinfile.tga) and then set your paths to that... do this before exporting the md3, and make sure your md3 is the same filename as the qc (for instance, upper.md3 and upper.qc) my only issue right now, is attaching the _humanoid bones from the default MP models in the game. Not even sure how to get at them -- anyone know? Link to comment Share on other sites More sharing options...
k3po Posted April 27, 2002 Author Share Posted April 27, 2002 what about texture courds., will they change from what i've set in milksahpe? Link to comment Share on other sites More sharing options...
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