[RDH]Diversion Posted April 27, 2002 Share Posted April 27, 2002 In one level I want to go from a rectangular based room to a large cylinder room. I want it to be similar to the design in the ctf_bespin. However, when I create the cylinder, I invert the matrix for the inside graphics, but I am unable to enter the room. How would I pull this off? Thank you! Link to comment Share on other sites More sharing options...
[RDH]Diversion Posted April 27, 2002 Author Share Posted April 27, 2002 Bump...already lost at the bottom. Link to comment Share on other sites More sharing options...
Mr. Nip Posted April 27, 2002 Share Posted April 27, 2002 I'm not an expert on curves, but I believe that CSG operations don't work on them, ie. you can't cut a doorway in your cylindrical room. However, I assume it's possible to make a simple patch mesh and bend it into a near-complete cylinder, leaving a gap for your doorway. I'm not sure how difficult this would be as I've never tried it. Anyway, I hope that helps. Link to comment Share on other sites More sharing options...
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