Jump to content

Home

Poll: What lvl editor would you prefer for JK2?


Guardian Omega

What lvl editor would you want for JO?  

46 members have voted

  1. 1. What lvl editor would you want for JO?

    • GTKRadiant
      19
    • JK2Radiant
      21
    • Jed
      6


Recommended Posts

  • Replies 55
  • Created
  • Last Reply
Originally posted by DigitalVapor

My first few may never even get finished if I cant figure out how to get the !@#$% cylinder curves to bend to the shape of an endcap! I need ffa_deathstar style handrails for my catwalks

 

If you have a standard bevel curve, switch to xy view, press v and then grab the dots. You can now bend it to your liking. To make it a perfect endcap, make one and align it with it. Hope that makes sense!

Link to comment
Share on other sites

what is jed? can it do curved stuff, and make maps for jk2? is it easy? is it like world craft at all? i currently uisng jkradiant, i guess its good, to many options for me, but mapping is simple, just gotta learn you program... thats how i see it atleast ^_^

Link to comment
Share on other sites

ummm....JED is not possible in a quake3 powered game, since Q3 games use brush based levels, where as JK1 used space based levels, so unless the creator of JED makes a variant of Radiant...not gonna happen. Get used to Radiant, 'cause there ain't much else.

 

Anyways, GTKRadiant is my choice...

Link to comment
Share on other sites

I'm not really sure on the difference between the different flavours of Radiant, though I can say this. I've had more luck with radiant in two days, than I ever had with JED in six months.

 

I find Radiant a lot easier to use. Aside from a bit of a learning curve with the way things are set-up, I'm on my way. I'd take a Radiant over JED any day.

Link to comment
Share on other sites

JK1 used the Quake Engine, so theoreticly you could do basic stuff, but no curves. QEradiant is the same thing as Q3radiant which JK2radiant is based from. GTK is a LOT better:

 

How about 3d freeroam, 64 undo levels, Undo something and it keeps tex alignment even and so many more options and fixes not to mention massive plugins and it runs better too :)

Someday GTK may have some support.

 

JK2radiant is only needed for textures, items, enemies, etc in Jedi knight 2

Link to comment
Share on other sites

Since many of you seem to like GTKRadiant better than JK2Radiant, and Im currently using JK2Radiant, I want to test GTK. But when you install it it just wants to be used with Q3A and RTCW, not JK2..how do you use it to make maps for JK2.. ?

Link to comment
Share on other sites

Heh, I just noticed JK2radiant doesn't even have a brush merge.. i noticed the sample maps also have a lot of intersects.. I take it these maps weren't optimized very well. I noticed teh texture aligning was way off too, this was noticable in game too. This is mainly due to the editor and it's lack of functions.

Link to comment
Share on other sites

Originally posted by Gesthal

Since many of you seem to like GTKRadiant better than JK2Radiant, and Im currently using JK2Radiant, I want to test GTK. But when you install it it just wants to be used with Q3A and RTCW, not JK2..how do you use it to make maps for JK2.. ?

 

GTK does not support Jedi Knight. You can, however, install it and use it for brush editing. You would need to texture your whole level in 1 tex, or something. If you are comfortable in JK2radiant, don't worry about it. If you would rather use GTK for brush work (depends if you texture as you go along, I don't) then install it. The map files will be compatible and if you choose to texture at all, it just won't show up in JK2radiant. GTK has a lot more options for brush editing(merge, find intersects), as well as free look in 3d mode.

 

Later,

 

D

Link to comment
Share on other sites

Originally posted by Dross

JK1 used the Quake Engine, so theoreticly you could do basic stuff, but no curves. QEradiant is the same thing as Q3radiant which JK2radiant is based from. GTK is a LOT better:

 

JK2radiant is only needed for textures, items, enemies, etc in Jedi knight 2

 

Jedi Knight 1 did NOT use the Quake engine. It used a custom engine made by Lucasarts. How somebody cannot tell the two engines apart is beyond me.

 

 

You don't need Quake 3 to use Q3Radiant. I really don't need JK2Radiant at all right now. The only things I probably would need it for is some of the Icarus level-scripting things which I believe require some funky things in JK2R. Right now, with Q3R, I'm able to do brush manipulation, textures, and entities, all for JK2. All I did was install it in base\Q3Radiant, then copy the entity files, the project files, and sof2map into that directory. Then I just edited the project files to use sof2map instead of q3map.

 

 

Originally posted by [MF]PheoniX

Truespace 5 and 3dmax 4 :D

 

You're a brave soul. :)

Link to comment
Share on other sites

in my 2 days of mapping experice.. i find that jkeradiant, isnt very stable... is it possible to use this gkradiant(i hear very stable?) and manipulate it like Schizophrenic did?

like change paths etc.? cuz it really pissdes me off when i have done some thing really cool to my map, then all of a sudden, boom all gone!

Link to comment
Share on other sites

Saying Radiant is more powerful than Jed is well... wrong. Radiant works with a more powerful engine, so the results can look better. But there are things you can make in Jed that are impossible to make in Radiant simply due to the lack of grid control in Radiant.

Link to comment
Share on other sites

Originally posted by DeTRiTiC-iQ

Saying Radiant is more powerful than Jed is well... wrong. Radiant works with a more powerful engine, so the results can look better. But there are things you can make in Jed that are impossible to make in Radiant simply due to the lack of grid control in Radiant.

 

Like what... :rolleyes:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...