Arawyn Posted April 27, 2002 Posted April 27, 2002 I used to use JED for Jedi Knight and i became halfway decent with it, but i haven't used it in sooooooo long.
DaviJade Posted April 27, 2002 Posted April 27, 2002 Jed is dead. Radiant is a much more powerful editor. You'll see once you get used to it. Don't expect to make good levels right away. Hell your first few levels probably won't even be released.
DigitalVapor Posted April 27, 2002 Posted April 27, 2002 My first few may never even get finished if I cant figure out how to get the !@#$% cylinder curves to bend to the shape of an endcap! I need ffa_deathstar style handrails for my catwalks
Dross Posted April 27, 2002 Posted April 27, 2002 Originally posted by DigitalVapor My first few may never even get finished if I cant figure out how to get the !@#$% cylinder curves to bend to the shape of an endcap! I need ffa_deathstar style handrails for my catwalks If you have a standard bevel curve, switch to xy view, press v and then grab the dots. You can now bend it to your liking. To make it a perfect endcap, make one and align it with it. Hope that makes sense!
VEGETA2K1 Posted April 27, 2002 Posted April 27, 2002 what is jed? can it do curved stuff, and make maps for jk2? is it easy? is it like world craft at all? i currently uisng jkradiant, i guess its good, to many options for me, but mapping is simple, just gotta learn you program... thats how i see it atleast ^_^
Schizophrenic Posted April 27, 2002 Posted April 27, 2002 No Q3Radiant? This poll is invalid then. I use Q3R and it works just fine. Much more stable than JK2Radiant.
JRA_Wolf Posted April 27, 2002 Posted April 27, 2002 ummm....JED is not possible in a quake3 powered game, since Q3 games use brush based levels, where as JK1 used space based levels, so unless the creator of JED makes a variant of Radiant...not gonna happen. Get used to Radiant, 'cause there ain't much else. Anyways, GTKRadiant is my choice...
ripmage Posted April 27, 2002 Posted April 27, 2002 i know q3radiant is better, and the menus look so much better than jk2radiants, do u need quake to use q3radiant with jk2?
Tarison Posted April 27, 2002 Posted April 27, 2002 I'm not really sure on the difference between the different flavours of Radiant, though I can say this. I've had more luck with radiant in two days, than I ever had with JED in six months. I find Radiant a lot easier to use. Aside from a bit of a learning curve with the way things are set-up, I'm on my way. I'd take a Radiant over JED any day.
Dross Posted April 27, 2002 Posted April 27, 2002 JK1 used the Quake Engine, so theoreticly you could do basic stuff, but no curves. QEradiant is the same thing as Q3radiant which JK2radiant is based from. GTK is a LOT better: How about 3d freeroam, 64 undo levels, Undo something and it keeps tex alignment even and so many more options and fixes not to mention massive plugins and it runs better too Someday GTK may have some support. JK2radiant is only needed for textures, items, enemies, etc in Jedi knight 2
Gesthal Posted April 27, 2002 Posted April 27, 2002 Since many of you seem to like GTKRadiant better than JK2Radiant, and Im currently using JK2Radiant, I want to test GTK. But when you install it it just wants to be used with Q3A and RTCW, not JK2..how do you use it to make maps for JK2.. ?
Dross Posted April 27, 2002 Posted April 27, 2002 Heh, I just noticed JK2radiant doesn't even have a brush merge.. i noticed the sample maps also have a lot of intersects.. I take it these maps weren't optimized very well. I noticed teh texture aligning was way off too, this was noticable in game too. This is mainly due to the editor and it's lack of functions.
D'akt Sangwar Posted April 27, 2002 Posted April 27, 2002 if i had a choice, i would want sumthing similar to the map editor from the game 'Sacrifice' with that i could make decent maps, cos it was easy as hell but these things are just crazy
Dross Posted April 27, 2002 Posted April 27, 2002 Originally posted by Gesthal Since many of you seem to like GTKRadiant better than JK2Radiant, and Im currently using JK2Radiant, I want to test GTK. But when you install it it just wants to be used with Q3A and RTCW, not JK2..how do you use it to make maps for JK2.. ? GTK does not support Jedi Knight. You can, however, install it and use it for brush editing. You would need to texture your whole level in 1 tex, or something. If you are comfortable in JK2radiant, don't worry about it. If you would rather use GTK for brush work (depends if you texture as you go along, I don't) then install it. The map files will be compatible and if you choose to texture at all, it just won't show up in JK2radiant. GTK has a lot more options for brush editing(merge, find intersects), as well as free look in 3d mode. Later, D
Schizophrenic Posted April 27, 2002 Posted April 27, 2002 Originally posted by Dross JK1 used the Quake Engine, so theoreticly you could do basic stuff, but no curves. QEradiant is the same thing as Q3radiant which JK2radiant is based from. GTK is a LOT better: JK2radiant is only needed for textures, items, enemies, etc in Jedi knight 2 Jedi Knight 1 did NOT use the Quake engine. It used a custom engine made by Lucasarts. How somebody cannot tell the two engines apart is beyond me. You don't need Quake 3 to use Q3Radiant. I really don't need JK2Radiant at all right now. The only things I probably would need it for is some of the Icarus level-scripting things which I believe require some funky things in JK2R. Right now, with Q3R, I'm able to do brush manipulation, textures, and entities, all for JK2. All I did was install it in base\Q3Radiant, then copy the entity files, the project files, and sof2map into that directory. Then I just edited the project files to use sof2map instead of q3map. Originally posted by [MF]PheoniX Truespace 5 and 3dmax 4 You're a brave soul.
VEGETA2K1 Posted April 27, 2002 Posted April 27, 2002 in my 2 days of mapping experice.. i find that jkeradiant, isnt very stable... is it possible to use this gkradiant(i hear very stable?) and manipulate it like Schizophrenic did? like change paths etc.? cuz it really pissdes me off when i have done some thing really cool to my map, then all of a sudden, boom all gone!
chrispcarter Posted April 27, 2002 Posted April 27, 2002 JED RULES!!! (OK, ruled) Hehe I want Build, now there was stability...
Dross Posted April 27, 2002 Posted April 27, 2002 Originally posted by chrispcarter JED RULES!!! (OK, ruled) Hehe I want Build, now there was stability... hahaha.. yeah build ruled. No compiles either.
PurplWulf Posted April 27, 2002 Posted April 27, 2002 I'd love it if they fixed all the glitches in JK2Radiant and got it working I'm used to mapping with H2ed and the shortcut keys and options are all pretty much the same, aside from shaders and curves. the purple one
Darth Draugmahl Posted April 27, 2002 Posted April 27, 2002 LOL I want RuneEd for JKII......but since that won't happen, JK2Radient is fine for me. All these radient editors seem to me to be almost identical so I don't care which one I use as long as it works and doesn't bug out too much. Thank God for the autosave map is all I can say.
DeTRiTiC-iQ Posted April 27, 2002 Posted April 27, 2002 Saying Radiant is more powerful than Jed is well... wrong. Radiant works with a more powerful engine, so the results can look better. But there are things you can make in Jed that are impossible to make in Radiant simply due to the lack of grid control in Radiant.
The Truthful Liar Posted April 27, 2002 Posted April 27, 2002 Originally posted by DeTRiTiC-iQ Saying Radiant is more powerful than Jed is well... wrong. Radiant works with a more powerful engine, so the results can look better. But there are things you can make in Jed that are impossible to make in Radiant simply due to the lack of grid control in Radiant. Like what...
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