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The wait command


Krash

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hi

 

jep it should also work in jk2. To give an example, i have used the wait command on a trigger_multiple entity for my doors because i wasnt satisfied with the spawned trigger entities that open doors if you step into one of them. So i implemented the wait-key with a x second value to avoid the trigger_multiple sending open-close-signals to the doors continuous (resulting in continuous closed doors).

 

i used wait on func_button too, it works, but perhaps it won't work on every entity-function

 

hope i could help you

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