vaderismydad Posted April 27, 2002 Share Posted April 27, 2002 Hi All, I have tried everything. I Keep getting that "Unsupported marker type 0x4e" Error. i have tried the latest drivers also. Can anyone help me? Specs: AMD1.4 512Ram GEFORCE 2 32meg ECS mother board Any Help would be greatley appreciated:) Vader:fett: Link to comment Share on other sites More sharing options...
vaderismydad Posted April 27, 2002 Author Share Posted April 27, 2002 And here is the WHOLE console message i get: --------------- JK2: v1.02a win-x86 Mar 4 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing default.cfg execing jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...45 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 GTS/PCI/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- finished R_Init ----- ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ------- Force Feedback Initialization ------- ...inhibited, not initializing ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x7370050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started UI menu load time = 2040 milli seconds ------ Server Initialization ------ JK2: v1.02a win-x86 Mar 4 2002 Server: kejim_post RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: Mar 6 2002 Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] 2 teams with 4 entities ----------------------------------- ----------------------------------- ----- R_Init ----- Initializing Shaders ----- finished R_Init ----- UI menu load time = 71 milli seconds Couldn't find image for shader [nomaterial] fx_runner_link: target specified but not found: t9 -assuming UP orientation. Parsing menu file:ui/hud.menu UI menu load time = 3 milli seconds AS_ParseFile: Loaded 13 of 194 ambient set(s) ...loaded 14235 faces, 1036 meshes, 9 trisurfs, 0 flares Couldn't find image for shader gfx/2d/crosshairj Corrupt JPEG data: bad Huffman code ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Unsupported marker type 0x4e Thanks in advance Vader Link to comment Share on other sites More sharing options...
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