DigitalVapor Posted April 27, 2002 Share Posted April 27, 2002 I really want to pick apart some of the games maps to see how they were done, and in the case of the valley of the jedi, see what it consists of. Any way for me to do that? Link to comment Share on other sites More sharing options...
chrispcarter Posted April 28, 2002 Share Posted April 28, 2002 Ususally there is no no map "decompiler", simply because the development team would never need one, they have the .MAP files and know everything they need to. So, you will just have to hope someone comes up with one. I do recall bsp2map (or whatever it was called) for Half-Life, it was a bit buggy, the resultant .map usually was invalid in a few ways, but you could see how stuff worked, and that's not a bad thing it's a GOOD thing... Chris "DDP" Carter Link to comment Share on other sites More sharing options...
gumplunger Posted April 28, 2002 Share Posted April 28, 2002 actually i know you can decompile half-life bsp's with something called WinBSP. its freeware and works decent, although sometimes screwing the textures up. just search around for it, on some half-life mapping site maybe. you might try it on the jkII bsp's, see if it works. Link to comment Share on other sites More sharing options...
PurplWulf Posted April 28, 2002 Share Posted April 28, 2002 winbsp doesn't work on JKII .bsp's, you'll get invalid lump size errors, and the program will crash and close on you without decompiling the file. the purple one Link to comment Share on other sites More sharing options...
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