brigand1138 Posted April 27, 2002 Posted April 27, 2002 Hi guys, check this tutorial out, it's for Quake III (which I don't own) but I want this effect for my map http://www.greeneggsnspam.com/tuts/map9/index.html I've created the brush, but what textures can I use? I can't seem to find one that will work!! Any ideas? Mal brigand
Coyote399 Posted April 27, 2002 Posted April 27, 2002 i think the yavin set has some light fixture(sp?) textures that emit light (look for a light w/ a white box around the texture)
brigand1138 Posted April 28, 2002 Author Posted April 28, 2002 Getting a light emitting texture isn't the problem, it's finding a texture to put on my "light box" that's the problem, someone must know Mal Brigand
TalRasha Posted April 28, 2002 Posted April 28, 2002 the "nodraw" texture is in the system folder...but i need the "2dusted" textur?`(the blackone)
brigand1138 Posted April 28, 2002 Author Posted April 28, 2002 Yeah I found the no draw texture, hmmmm.....someone must know!! Mal Brigand
mikemj33 Posted April 28, 2002 Posted April 28, 2002 Under Carin theres some base wall light things and theres a few more that begin with the word light (foreget theier names). Is this the kinda stuff your lookin for?
Gizmo2k Posted April 28, 2002 Posted April 28, 2002 Well ive checked through the texture sets and i cant seem to find any fx/textures that are used for this effect also im about %80 done in SP and i have'nt seen this effect used at all sofar..... if you ppl really want to use this effect i can build you a custom texture/shader set for you just let me know laters gizmo edit ok i recall seeing it on static models but not from light fitting's humm i'll give the mine lights another check its been a few game hours since i played that level hehe
brigand1138 Posted April 28, 2002 Author Posted April 28, 2002 Gizmo, second level of the game, where you sneak into the mine facility, there are bright, long beams cominh from spotlights. And now I'm off home!!
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