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vis wont run??


JumboMonkeyfish

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Posted

'vis' computes visibility - I don't think it has anything to do with lighting. Can you give more information? What menu option are you using? What is displayed in the DOS box that pops up?

Posted

well ya vis calculates the way the light bounces, and i know this from experience mapping using worldcraft for CS. I am using bsp FullVis, but when i go ingame, it is obvious that everything is as bright as possible and the light entities have no effect on the brightness.

 

and when i run bsp fullvis, it goes thru the bsp process, i can play the map, but it ends and then it gives a filepath...

 

C://Program Files/LucasArts/JKII/GameData/base

 

or something, then below that filepath it simply says "C:\" like my bsp commands are getting screwed around with and their full instructions are not there/not being read....

Posted

oops i was wrong VIS doesnt calculate light (but i still am not sure if its running), RAD does the light.... but i dont think rad is running either. its like my bsp commands on the list are being erased or something...

Posted

VIS is the process of splitting up the binary tree, it has nothing to do with lighting...

 

First do a FullVis on your map... then do a relight, the relight usually takes longer (If you only make a change to lighting, obviously just perform a relight). With quake 3 it shows you every step of the lighting, vis, and ai, i dont know why Raven decided to hide the steps from everyone...

 

Justin "Jesterspaz" Negrete

http://www.planetquake.com/jesterspaz

Check out DUEL_PAVILLION, my latest creation!

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