Bio Warrior Posted April 28, 2002 Share Posted April 28, 2002 how do you get JK2radiant to compile the maps so you can use them ingame? Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 can somebody tell me? i cant find anything that says how Link to comment Share on other sites More sharing options...
B0MBER II Posted April 28, 2002 Share Posted April 28, 2002 you mean to BSP? or pk3 Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 to what ever file type is needed to run it ingame Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 in the readme file it says the sof2map.exe thing compiles it and the JK2radiant does it on its own but i dont see an option for it but i already know how to make it .pk3 Link to comment Share on other sites More sharing options...
B0MBER II Posted April 28, 2002 Share Posted April 28, 2002 use thwe BSP opition in joradiant to make it playable in BSP format load the game up and type map ??? Link to comment Share on other sites More sharing options...
}{oagie Posted April 28, 2002 Share Posted April 28, 2002 heres how JK2radiant compiles files: Go to BSP and do FullVis. Once sof2map is done, the .bsp is put in the base/maps folder (as long as the assets files are uncompressed). heres how JK2 reads the maps: For singleplayer, just go to the console and type 'devmap yourmaphere' w/o quotes. for multiplayer, it is a bit trickier: you have to make a .pk3 file for the map. A tutorial for this can be found at http://www.planetquake.com/bubba/mapping.html. i dont know why JK2 wont read maps you put in the maps directory. Thats should be about it. Link to comment Share on other sites More sharing options...
volrathxp Posted April 28, 2002 Share Posted April 28, 2002 the options for BSPing the map under JORadiant are under the BSP menu. To BSP your map for full real gameplay select BSP FullVis. Now understand it's going to look like it did nothin. In fact a little dos window will come up and look it's finished. Don't close it. Let it sit there. You should notice your pc working a little. That's the sof2map program running and bsping the map. the console in JORadiant will let you know when the bsp process is finished and whether or not it was successful. then you need to create a "yourmapname".arena file. like if your mapname is ffa_isuck.bsp, then your config file should be isuck.arena. what you put inside should look like this: { map "ffa_yourmapname" longname "The Title of your map" type "ffa" } the type line can be used to determine what types the map should show up in, like ffa (free for all), ctf, duel, and so forth. enjoy! volrathxp Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 when the sof2map program runs it always says it did an illeagal operation right in the middle anybody else get that? Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 anybody know how long it takes to make it in bsp format? ive waited a while and it just seems to stop at lighting Link to comment Share on other sites More sharing options...
ArmchairAthlete Posted April 28, 2002 Share Posted April 28, 2002 When the DOS compiler is done, it will say "Finished" in the top-left corner on the title bar. Give it a few mins, takes painfully long compared to half-life. Run multiplayer, hit SHIFT + ~ to open the console, type map YOURMAPNAMEHERE, hit enter and play. Link to comment Share on other sites More sharing options...
Bio Warrior Posted April 28, 2002 Author Share Posted April 28, 2002 it says finished everytime but it never makes the .bsp file Link to comment Share on other sites More sharing options...
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