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Having a lighting problem. =/


Adarin

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Posted

My level has too much lighting. I don't have ANY light sources(Except maybe some textures), and, well, it's all lit up. Allllll of it. I put in a light source, and it doesn't seem to do anything. What is going on?

Posted

When your map is all ready for release (if you plan on releasing it of course) or you just think it's finished, FullVis is the way to go. I use FullVis all the time though, for testing, as long as the map isn't too big.

The other options are there mainly because if you have a huge map you want to just test out, compiling it in FullVis would take a heck of a long time usually. Fastvis is nice for testing, but lighting isn't very good, among other things.

Posted

Thanks again. Now, I have another problem. I deleted ALL of my light sources, yet, something is giving off a really powerful light source that only lights up my character. Help?? o_x

Posted

Well I noticed that Kyle (my character) in 3rd person while testing one of my .maps was self-illuminated even if the room had no light; so maybe Kyle appears even if no lights are inserted (if in 3rd person view in game play).

Posted

http://www.angelfire.com/mi3/spiffy2/selflight.jpg

Does he appear like that? All extremely lighted up and stuff? Or is there something wrong with my map that I'm not seeing? Also, the further I get from my main room, the less light there seems to be, if that helps any.

*** EDIT ***

I figured it out! I made an elevator, and, the entities I used had light options attached too them. Hehehehe, oops. I feel dumb now.

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