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custom texturing


volrathxp

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ok i have a wood texture that i would like to use for a door. in radiant. the texture shows up fine, and i did include all the custom textures with the pk3 file. but in game it shows up as a bunch of little white and black boxes. anyone know what my problem might be? thanks in advance.

 

volrathxp

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i did try creating a shader that included my textures and some of them would show up and some wouldn't. i ended up resaving a copy of the texture as standard compression and putting it on the door and it actually CRASHED jk2. i put another wood texture in. same problem as before. wouldn't show up. and i did edit shaderlist.txt and included the shader in my pk3 when i tried it after i made the shader. but funny thing is i went and i opened the shader again to edit it. and nothing was there. like i hadn't even saved it. grrr... i'm seriously gettin really mad at this thing. i need a good wood texture that won't crash the game and will at least show up. thanks in advance for any help.

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What size is your custom texture?

all textures must be in power of 2's

1x1

2x2

4x4

8x8

16x16

32x32

64x64

128x128

256x256

512x512

1024x1024

or any mix of the above sizes

say 32x256 for a trim ect ect ect

 

if its crashing radiant then it sounds to me like a size problem rather than a path problem

also if your not using it as a shader remove the enter from the shaderlist

 

hope this helps

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Errr no not really

 

most of JK2's textures are not more than 512x512 in size and these textures can take up a hell of a lot of video ram so id say keep your custom texture to this or smaller if your just using a repeating wood texture 256x256 should be more that detailed enought to get the job done

 

glad to hear you got it fixed btw :)

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I was about to post that answer too... Took me a day to figure out that was the problem with some of my custom textures.

 

And 1024x1024 should be fine.

 

Raven uses some big textures.

 

In fact some of the skin are 1024x 512 or something.

 

Either way, while 1024x1024 should work, I'd avoid it if at all possible. It's really not that neccesary. I think a normal 512x512 texture would look fine even stretched. ;)

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