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FullVis/FullVis(extra)


mapmaker

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^^ True. 5 times more light tracing = 5 times longer light compile.

 

Note to all: Final versions of maps that you are releasing should be compiled with full-vis (extra). It will produce the best looking version of your map that you can get.

 

- Vorax

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Exactly, that is the command you should use to do the final compile on your map. I haven't had any of the "too bright" complaints that some people have and I have been using that command to do my test compiles so...I dunno.

 

When I used to make heretic ii maps I didn't use it at all because it seems to change the way the lights looked completely. I'd spend hours trying to get the exact lighting I wanted and then run that and they'd be all screwed up (way brighter and the shadows weren't the same) but I haven't had that problem here.

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