patchx Posted April 28, 2002 Share Posted April 28, 2002 can u have more than one brush as well as the origin brush comprising the func_train entity? i got a multi brush speeder thingo i put together but i dont know how to make them all function as a train together can u group the brushes together so that when one moves the rest do to or something? -patch Link to comment Share on other sites More sharing options...
Vorax Posted April 28, 2002 Share Posted April 28, 2002 Select all the brushes you want to be part of it, then right click and select func_train. - Vorax Link to comment Share on other sites More sharing options...
patchx Posted April 28, 2002 Author Share Posted April 28, 2002 ok thats kewl thanx but ive got these wierd problems see? im using the train_func to fly in a speeder load of enemies to my players position prob 1 the speeder comes from behind a section of the map thats unseeable by the player when the speeder arrives its pitch black as if its not being effected by the lights prob 2 the enemies im trying to spawn arent on the speeder at all they are on the ground directly underneath it im thinking that they are spawning before the speeder and so are falling down to an unused part of the level. so does anyone know a way to trigger the spawning of enemies with a trigger brush so they arent on the map until the player crosses a certain spot? that way i can spawn the enemies and the train_func at the same time -patch Link to comment Share on other sites More sharing options...
Vorax Posted April 28, 2002 Share Posted April 28, 2002 Originally posted by patchx ok thats kewl thanx but ive got these wierd problems see? im using the train_func to fly in a speeder load of enemies to my players position prob 1 the speeder comes from behind a section of the map thats unseeable by the player when the speeder arrives its pitch black as if its not being effected by the lights prob 2 the enemies im trying to spawn arent on the speeder at all they are on the ground directly underneath it im thinking that they are spawning before the speeder and so are falling down to an unused part of the level. so does anyone know a way to trigger the spawning of enemies with a trigger brush so they arent on the map until the player crosses a certain spot? that way i can spawn the enemies and the train_func at the same time -patch For the first problem: The lighting is done from the trains initial position, so since it starts outside somewhere, it is getting no light at compile time. Just create a little room around it and do the lighting. The train can pass trough the wall. For the second problem...that is gonna require you do get into scripting. Way to much to try to explain here. Look for some of the Icarus tutorials on the net. - Vorax Link to comment Share on other sites More sharing options...
patchx Posted April 28, 2002 Author Share Posted April 28, 2002 actually i figured out a cool thing if u hook up the npc spawn thingos with a trigger brush they wont spawn till the player corsses the brush hook the train up to the same trigger brush and when the player crosses it they blink into existence right above the train as it to suddenly comes into being. voila instant ship full of dudes -patch Link to comment Share on other sites More sharing options...
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