Wired Posted April 28, 2002 Share Posted April 28, 2002 When I compile my map I get these warnings: Entity 0, Brush 115: duplicate plane Entity 0, Brush 117: duplicate plane Entity 0, Brush 125: duplicate plane Entity 0, Brush 130: duplicate plane ---You get the picture--- As far as I can tell it points to a brushes I've made into a triangular shape, and my questions is: 1. Do I have to fix this, will it slow down my map or something? 2. And is the only way to fix it to delete the old brushes and redoing them? Link to comment Share on other sites More sharing options...
dcjoe Posted April 28, 2002 Share Posted April 28, 2002 Thats easy... To your question: You have to delete them because they are deformed (I dont know how but they are) You have to find the brushes who are Deformed. Do that with misc, find brush... and the enter the brush number. If y find them just deletet them and it shoud work Link to comment Share on other sites More sharing options...
Wired Posted April 28, 2002 Author Share Posted April 28, 2002 The warnings don't stop the compile, so I still get a bsp when I do it. All I was wondering is if the duplicate plane thing will slow down my map. Link to comment Share on other sites More sharing options...
[LoRD]RaoulHooD Posted April 29, 2002 Share Posted April 29, 2002 The problem is that you have coplanar polygons... basically a face that is in between the smallest possible grid size... all of these faces will be invisible when you compile, and will likely cause leaks in your map, and probably some slow down. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.