NewBJedi Posted April 29, 2002 Share Posted April 29, 2002 See this thread for ideas: http://www.lucasforums.com/showthread.php?s=&threadid=48548 Link to comment Share on other sites More sharing options...
digl Posted April 29, 2002 Share Posted April 29, 2002 http://modcentral.jediknightii.net/rebelstrike Link to comment Share on other sites More sharing options...
NewBJedi Posted April 29, 2002 Author Share Posted April 29, 2002 Only thing that concerns me with that mod: "2.2 Will lightsabers be in the Mod? No, lightsabers are the weapons of Jedi. Since there will be no Jedi in the Mod there will be no lightsabers either." http://modcentral.jediknightii.net/rebelstrike/faq.shtml#22 Hrm. Link to comment Share on other sites More sharing options...
NewBJedi Posted April 29, 2002 Author Share Posted April 29, 2002 I think a mod that simply uses everything within the game but divided into classes, deployables, and inventory would be more coherent with the game itself. People would understand the uses of each aspect - it would just be utilized in a more specific and useful manner. Link to comment Share on other sites More sharing options...
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