[Dom_Pmd] Posted April 29, 2002 Share Posted April 29, 2002 Hey guys Quick question. After I have the "box room" with the player entity, everyting is saved (bsp FullVis) How do I go about compiling *.map into *.bsp? Thanks. Link to comment Share on other sites More sharing options...
RichDiesal Posted April 29, 2002 Share Posted April 29, 2002 If you did BSP FullVis, it already is compiled into a BSP... if you installed Radiant in the right place, you should be able to just go into JK and type "devmap mapname" into the console and load up your creation. Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted April 29, 2002 Author Share Posted April 29, 2002 Yep, the tools are under the default dir, but all I see is .map and .bak files... I don't see .bsp anywhere in any of the folders, btw console tells me that it can't find it. (Duh) Link to comment Share on other sites More sharing options...
mapmaker Posted April 29, 2002 Share Posted April 29, 2002 You need to put your .map file in the 'maps' folder which is located in the 'base' folder in order to compile it. The compiling program should create the .bsp file and put it right next to the .map file. Then go into the game and do as the above post says. Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted April 29, 2002 Author Share Posted April 29, 2002 Yep, I caught my error. (Saved it to a diff folder) Now that it's compiled and in the maps folder, the console still says that it can't find it! 100% sure it's in the maps folder. (LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps) Link to comment Share on other sites More sharing options...
RichDiesal Posted April 29, 2002 Share Posted April 29, 2002 Why don't you just run a Find File (Start->Search->Files and Folders) for the .bsp and see where it went? Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted April 29, 2002 Author Share Posted April 29, 2002 Why would I do a search if I'm 100% certain that it's in the correct folder? For some reason when I try to test the map, the console tells me that it can't find it. If the map is in the correct folder path what else could be the problem? EDIT: Nevermind, after a HUGE cup of coffee I figured out my problem.... had to do some troubleshooting... Link to comment Share on other sites More sharing options...
chrispcarter Posted April 29, 2002 Share Posted April 29, 2002 lol Don't be so proud of this technological terror you've contructed... The ability to destroy a planet is nothing compared to the power of THE COFFEE Link to comment Share on other sites More sharing options...
Gizmo2k Posted April 29, 2002 Share Posted April 29, 2002 make sure you type sv_pure 0 hit enter then type devmap mymap mymap being your map name then hit enter switching to pure 0 mode allows the engine to load files from folders sv_pure 1 (default) will only allow the engine to load file from the packed pk3 files....... Link to comment Share on other sites More sharing options...
raw kahn Posted May 2, 2002 Share Posted May 2, 2002 Say, what was the troubleshooting you did to fix the error, after you had your coffee? The syptoms you state in this thread are the exact same ones i'm getting... files are where they are supposed to be, but the console tells me it can't find my map, but i can load the game maps in the same directory... another newbie making his first map, raw kahn Update: you must load your test map via the console while you are in the main JK2 game menu screens. I was trying to load it from the console when i had already created a server and then tried to change the map via the console..... just sharing in case others were making the same mistake as i was. I guess this point is so obvious to many that it is never spelled out. Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted May 2, 2002 Author Share Posted May 2, 2002 The sv_pure 0 cmd didn't do much for me, soooo in order to launch my map I do the following: 1 - Make a folder "MAPS" 2 - once I have my *.bsp <- compiled map) I put it in MAPS folder 3 - Zip it up with winzip (Add to "filename.zip") 4 - Rename "filename.zip" to "filename.pk3" Once I have my *.pk3 I just put it in the base folder in JO dir and then launch it from console. (map "filename") without the .pk3 extension. This should launch your map. Link to comment Share on other sites More sharing options...
MasterJedi83 Posted May 2, 2002 Share Posted May 2, 2002 okay, u said everybody should rename ****.zip to ****.pk3 thats what i did, but it came out to be ****.pk3.zip ...what should i do to make it ****.pk3 or is the other way okay??? Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted May 2, 2002 Author Share Posted May 2, 2002 You can tell windows to show all file extensions OR you can open up a Dos prompt and rename using the good ol fashion way. Link to comment Share on other sites More sharing options...
Wired Posted May 2, 2002 Share Posted May 2, 2002 I really hate it when you don't get to see the file extensions... Link to comment Share on other sites More sharing options...
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