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Darn Level is Full bright After compiling Full vis.


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I make a simple room texture it put player start in light entity and tryed with no light entity and compiled. The prob is the level is full bright still, Full vis and tryed full vis extra. There is no leaks in the level . also it seems that most all the shaders don't work, not sure what is up with that. Have yet to get a sky to work yet. I have messed around with editing for quake 3 a while ago and put around 100 or mor hours into it, also made a few maps for TFC. So I know a little bit of what I am doing but Jedi Knight has me a little stumped right now. If anyone at all can help me out I be very happy !

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If you're making a very small room, less than 100k, then the compiler hiccups and full brights. Just load your map and bring down the console and close it. Bringing down your console resets your video settings. That should fix it.

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