sirbakk Posted April 29, 2002 Posted April 29, 2002 ok it's cool to make a model.glm from a xsi mesh...but it's possible to convert original model (glm) to xsi format??or 3ds??
ShodiKGian Posted April 30, 2002 Posted April 30, 2002 I'm still looking into the glm format to see if it's feasible to do. Looks like there is a lot of compression, and I dont know which routine they are using
jediMaster_man Posted May 5, 2002 Posted May 5, 2002 you say u can convert xsi to glm i'd really like to know how i'm using 3dsmax, and i have experience in animation but i've never modeled for a game so if you could tell me how that would be greatly appreciated thanx
jediMaster_man Posted May 5, 2002 Posted May 5, 2002 and could you plz tell me how to open glm files in the first place???
sirbakk Posted May 5, 2002 Author Posted May 5, 2002 there are two way to convert xsi to glm -with 3dstudio max you can export in md3 file and open it in md3viewer(find it into jk2editingtools realese by Raven)and export in glm files..but i don't think it's a great way. -with 3dstudio max too, you can export our mesh in xsi file (find the plugin into jk2editingtools realese by Raven) and with assimilate ( jk2editingtools ) you can make a glm and gla files..use search engine here...you can find more post about that ..like "assimilate" "vader model" "carcass" it' s a strong way but the best to make new model excuse my plain english i m french by
sirbakk Posted May 5, 2002 Author Posted May 5, 2002 hoo about your second question you can't open glm files....but Raven give us into jk2editingtools...a xsi model..a storm trooper..use it to make your new model over the skeleton
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