mapmaker Posted April 29, 2002 Posted April 29, 2002 Does anyone have any advice on making a realistic looking rocky wall? I made some pretty good ones, I think, but they aren't as good as some that I've seen. I'd appreciate any advice.
Cunnah Posted April 29, 2002 Posted April 29, 2002 heres on peice of advice Double the texture size on faces this will reduce r_speeds and will reduce repetition in rock faces that makes it look unrealistic
DNACowboy Posted April 29, 2002 Posted April 29, 2002 mapmaker did you check out bubba's advanced tutorial, he shows howto make a rocky wall ( as a barrier) platequake.com/bubba
mapmaker Posted April 29, 2002 Author Posted April 29, 2002 Yeah I did, the walls in that tutorial were ok, but now quite what I'm looking for. I'd like an even more rocky looking wall Does anyone know if it's ok to have a lot of brushes overlap each other to create a very rocky looking surface? or do brushes always have to line up?
mapmaker Posted April 29, 2002 Author Posted April 29, 2002 That would create a nice looking smooth rock surface, but would lower frame rates by quite a bit. I'm trying to make a jagged rock wall.
Tems Posted April 29, 2002 Posted April 29, 2002 i would advise against patches for rock surfaces. i believe most would agree with me. my suggestion would be to do trial and error. look at some pictures/whatnot and see if you can replicate it w/o overlapping brushes. get a feel for the vert editing and how rock walls look in reality. thats all i can say other than check a tutorial. -Tems
mapmaker Posted April 29, 2002 Author Posted April 29, 2002 My rock walls look ok, I think, I just feel like they would look better if I could overlap brushes onto them to give them a more jagged appearance. Tems, will it mess things up (lower frame rates, higher r_speeds) if I overlap brushes?
chrispcarter Posted April 29, 2002 Posted April 29, 2002 try making a relatively simple pattern of brushes that you can group and tile - it may look a bit repetitive at times, but it'll be a lot easier than doing it all by hand.
Tems Posted April 30, 2002 Posted April 30, 2002 overlapping brushes wont lower r_speeds all that much. however it could cause overdraw/z-fighting. its better to not overlap and to have all unseen faces textured w/ system/caulk. its just more efficient. -Tems
Recommended Posts
Archived
This topic is now archived and is closed to further replies.