Sniper Jo Posted May 4, 2002 Posted May 4, 2002 ok I didn't know that there is also a small glitch when the katana returns after a throw but thats just a small detail I realy love it!
Lucko Mabri Posted May 4, 2002 Posted May 4, 2002 When Are You Gunna Release Your Kyle Trenchcoat Model Cuz he Looks So Cool.
Lucko Mabri Posted May 4, 2002 Posted May 4, 2002 Oh Btw Great Katan Except When I Use It A Black Thing Is All Around The Katana.
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 the black thing is the invisible saber.. it shouldnbt be there but the engine is a bit messy sometimes... just restart the game this should help.. if not then get a new graphics card driver EDIT: oh and plz download it again... added single player support i'm sorry but i didnt change the filename... i'm gonna do this for future updates... ok i played a lil bit.. and i noticed one thing is really missing.. the blur... toolboi? plz try to add this
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 Originally posted by Lucko Mabri When Are You Gunna Release Your Kyle Trenchcoat Model Cuz he Looks So Cool. as soon as i've done whats on my things to do list for the katana...
JediGhost[SITH] Posted May 4, 2002 Posted May 4, 2002 When you say "added single player support" is that something new from when you released it a few hours ago?! The first release works fine on Single Player.. Except for the sounds.
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 it works for you in single player.. but not for the enemies... they have the standart handle without a blade
JediGhost[SITH] Posted May 4, 2002 Posted May 4, 2002 Yeah I found that out when I got to Desann Make sure you tell us when the sounds are placed in.. And, is it me, or does it make a new sound when the sabers (or should I say katana's?) hit? I was watching the 2 Jedi's fight at the Training Center.
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 hm i removed some sounds and added 3 blocking sounds in the version you have... grrrrr i dled lots of samples... but that stupid converter killed em all.... *sigh* again....
Dark Cloak Posted May 4, 2002 Posted May 4, 2002 You can just place the sounds in as wave files, no problem. Don't have to convert them. I've already done it.
toolboi Posted May 4, 2002 Posted May 4, 2002 Ok, Im gonna try to make a swoosh, but first I need to know what you did to disable them in the first place. I know that you replaced the blur glow/core files with blank black rectangles, but changing them did nothing other than create a black square around the guys hands when he throws the Katana... odd... edit: NM, that was my own stupidity, I inserted some swooshes and forgot to save I have noticed that even in the original mod theres a black box around his hand when throwing the saber, as well as on the hilt. Whats odder is that with a blur rip directly out of my fork mod (just to get an idea of how it will look) you get a white... line for lack of better words in front of the tip of the Katana when swinging. Editing the blur (a quick touch up) to remove the front end of the blur had no effect on the appearance of the white line. Oh well, Ill work on it more when I get back...
BacMeth Posted May 4, 2002 Author Posted May 4, 2002 yea i noticed that too.... dunno how to fix it though... oh btw.. upping a new version.. included some swishs and whooshs again the url is (heh i think i should add the url to my sig) http://www.geocities.com/bacmeth/index.html wait some minutes until its upped EDIT: k its up
Dark Cloak Posted May 5, 2002 Posted May 5, 2002 Getting the updated version...played the beta version, it was great! Wonderful job!
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 small update http://www.geocities.com/bacmeth/index.html
Madjai Posted May 5, 2002 Posted May 5, 2002 your readme says to place the folder in gamedata but it doesnt show up under "mods", is this just me or did you do something wrong?
Cyporiean Posted May 5, 2002 Posted May 5, 2002 That is nice... now all I need is Kenshin Model to go with it...
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 Originally posted by Madjai your readme says to place the folder in gamedata but it doesnt show up under "mods", is this just me or did you do something wrong? hm it works for me... make sure the folder named katana is placed in the gamedata folder... not the .pk3 file itself... and make sure the folder is placed in the gamedata and not in the base folder
Madjai Posted May 5, 2002 Posted May 5, 2002 ah i see what the problem was. i was looking under single player mods, it only shows up under mods in MP.
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 uh-oh.. pretty bad how do i make it a single player mod?
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 hm okey... i'll include a how-to-use-for-single-player part in the readme... if you wanna play in single player just copy the katanaXXX.pk3 into your base folder and play if you wanna use the original sabers in SP then move it somewhere else (move it to another folder, for example create a folder in your base folder thats called 'removed' and move it into this one... move it back again to use it again) EDIT: oh btw.. anyone willing to create an Katana server? i'll soon get my own one... but it might take a while.. and i wanna use it online...
JediGhost[SITH] Posted May 5, 2002 Posted May 5, 2002 I'm already hosting a server.. It wouldnt be easy for me to host 1 normal server, plus 1 Katana server.. Well maybe I could if the mods folder worked online. Hmm, well, the lag might be a bit bad.. As if it's not bad enough already.
BacMeth Posted May 5, 2002 Author Posted May 5, 2002 well it does work online... but not if you join a pure server cuz they dont allow other pk3s than the ones the server has but the lag might be a problem
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