DaviJade Posted April 29, 2002 Share Posted April 29, 2002 Can someone explain how to make fire work. I've tried the fx_runner entity, but I don't think i'm getting the keys and values right. Link to comment Share on other sites More sharing options...
FEXX Posted April 30, 2002 Share Posted April 30, 2002 Ok, this works for me when I create fire. Right-Click to add an 'fx_runner' entity Now position the entity in 3D space Don't let the entity touch a brush, keep then at least one space apart Select 'fx_runner' and check DAMAGE, then enter these keys and values for it: key: classname val: fx_runner key: fxFile val: env/fire (or env/fire_wall) key: targetname val: fire1 (for example, if needed) And the 'fx_runner' info box has details on customizing it more. Link to comment Share on other sites More sharing options...
DaviJade Posted April 30, 2002 Author Share Posted April 30, 2002 Thanks alot for the tip FEXX. I'll have to give it a shot... Link to comment Share on other sites More sharing options...
FEXX Posted April 30, 2002 Share Posted April 30, 2002 No problem. I was trying to do this too, and master lightning and beams and have thus far. Those need a target_position to work too. I also mess with the .efx files too. And change stuff to see how they work and get the right effect for the map. It is not hard to edit them and trail n error works well. Look in the /base/effects/env folder for some. Lightning and beams in there too, and other nice FX. Link to comment Share on other sites More sharing options...
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