Jump to content

Home

How To Make Fire Work


DaviJade

Recommended Posts

Ok, this works for me when I create fire.

 

Right-Click to add an 'fx_runner' entity

Now position the entity in 3D space

Don't let the entity touch a brush, keep then at least one space apart

Select 'fx_runner' and check DAMAGE, then enter these keys and values for it:

key: classname val: fx_runner

key: fxFile val: env/fire (or env/fire_wall)

key: targetname val: fire1 (for example, if needed)

 

And the 'fx_runner' info box has details on customizing it more.

Link to comment
Share on other sites

No problem. I was trying to do this too, and master lightning and beams and have thus far. Those need a target_position to work too.

 

I also mess with the .efx files too. And change stuff to see how they work and get the right effect for the map. It is not hard to edit them and trail n error works well.

 

Look in the /base/effects/env folder for some. Lightning and beams in there too, and other nice FX.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...