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Floor problem.


PainGod

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Ok, I haven't mapped since Q3 was brand new so I'm a little rusty...

 

A tecnique I learned was to build a giant cube, hollow it, and you have a squared room to play with. The problem I'm having is that my floor keeps defaulting to water. Even if I texture it as a floor, my guys will happily splish-splash along the metal grating or whatever when I'm testing the map. :rolleyes:

 

How do I fix this????

 

Thanks in advance,

 

Pg

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Are you using a custom texture pack?

 

If you are, and they assigned a sound to the texture, it won't work. You will need to edit the shader....open the .shader file and take a look at it. That is likely the problem. Just remove the line pointing at a q3map sound. Raven didn't map these out, it caused me to have to modify 90% of the shaders I was using :( But, it isn't that hard to fix.

 

- Vorax

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Ok I've sent the file.

 

I just got finished building a box room. This time I built all 6 brushes using the floor1 texture, dropped an info_start, bsp'ed it and entered the map.

 

Same exact problem. Sounds like I'm running through water whenever I am moving around on the ground (and when I wall-walk).

 

Just for kicks, I enabled noclip and went onto the 'roof' and walked up there - water. Water everywhere! So it's on all sides of my brushes!!!

 

I am completely stupified. All I am using is what you get with the jk2radient download.

 

Very depressed now....

 

Pg

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Ok, that was it.

 

Floor1, which has no ambience to it whatsoever, no color, nothing, just a dull grey FLOOR ... is a shader.

 

What the heck did they do that for? I always thought shaders were for cool gfx, like fire or lasers, fog, lightning or power coupling stuff. Why a simple, grey floor?

 

RRRRAAARRRRGGGHH!!!

 

:D

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