Jump to content

Home

L2.0's predicament...


L2.0

Recommended Posts

Posted

Okay, a quick question for you new map gurus out there. I crossbred GtKRadiant with JKRadiant (i.e. modified shaderlist.txt, moved correct directories to q3,) and I've made 2 different boxes, which contain.

 

Box 1

 

Entities:

info_player_start

(2) light, set @ 300

(2) light, set @ 200

(2) misc_model

 

Textures: Yavin

 

Problems: get a Light Grid Mismatch, also everything is bright ass white.

 

Box 2

 

Entities:

info_player_start

(2) light, set @ 300

 

Textures: Cairn

 

Problem: get the same light mismatch error, everything bright white, only outlines of textures appear.

 

this is a part of the condump from the 2nd map.

 

cgame loaded in 5380640 bytes on the hunk

trying levelshots/test.TGA...

trying menu/art/unknownMAP...

WARNING: R_FindImageFile could not find 'menu/art/unknownmap' in shader

'menu/art/unknownmap'

Shader menu/art/unknownmap has a stage with no image

trying textures/cairn/basewall_FX...

WARNING: R_FindImageFile could not find 'textures/cairn/basewall_fx' in

shader 'textures/cairn/basewall'

Shader textures/cairn/basewall has a stage with no image

trying textures/cairn/lighT01...

WARNING: R_FindImageFile could not find 'textures/cairn/light01' in shader

'textures/cairn/light01'

Shader textures/cairn/light01 has a stage with no image

stitched 0 LoD cracks

...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares

WARNING: light grid mismatch

CL_InitCGame: 8.76 seconds

5 msec to draw all images

Com_TouchMemory: 0 msec

 

So, does anyone know wtf is happening here? Any thoughts, inputs would be appreciated.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...