L2.0 Posted April 30, 2002 Posted April 30, 2002 Okay, a quick question for you new map gurus out there. I crossbred GtKRadiant with JKRadiant (i.e. modified shaderlist.txt, moved correct directories to q3,) and I've made 2 different boxes, which contain. Box 1 Entities: info_player_start (2) light, set @ 300 (2) light, set @ 200 (2) misc_model Textures: Yavin Problems: get a Light Grid Mismatch, also everything is bright ass white. Box 2 Entities: info_player_start (2) light, set @ 300 Textures: Cairn Problem: get the same light mismatch error, everything bright white, only outlines of textures appear. this is a part of the condump from the 2nd map. cgame loaded in 5380640 bytes on the hunk trying levelshots/test.TGA... trying menu/art/unknownMAP... WARNING: R_FindImageFile could not find 'menu/art/unknownmap' in shader 'menu/art/unknownmap' Shader menu/art/unknownmap has a stage with no image trying textures/cairn/basewall_FX... WARNING: R_FindImageFile could not find 'textures/cairn/basewall_fx' in shader 'textures/cairn/basewall' Shader textures/cairn/basewall has a stage with no image trying textures/cairn/lighT01... WARNING: R_FindImageFile could not find 'textures/cairn/light01' in shader 'textures/cairn/light01' Shader textures/cairn/light01 has a stage with no image stitched 0 LoD cracks ...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares WARNING: light grid mismatch CL_InitCGame: 8.76 seconds 5 msec to draw all images Com_TouchMemory: 0 msec So, does anyone know wtf is happening here? Any thoughts, inputs would be appreciated.
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