Awol Posted April 30, 2002 Share Posted April 30, 2002 First off how do I make the sky look seemless, I found the fit stuff and all that but I can still see the corners where they meet. I look at some levels and I can't see them whats the trick here to make it happen. Also I want a heavy fog has anyone found one that works This is needed to cover the ground (so it looks like a longer fall than it really is on the map I'm making. Awol Link to comment Share on other sites More sharing options...
Vorax Posted April 30, 2002 Share Posted April 30, 2002 First, don't use the sky images, use the sky shaders (they are dark blue with white lines around them) The shaders make the sky seemless. For fog, just put any fog shader you like in, remember just place it like any brush...with some rules. No more then one side is allowed to be not touching a brush. Open the ctf_bespin map included with the GDK to see how they placed it up at the ceiling, do the same, but down in your pit. - Vorax Link to comment Share on other sites More sharing options...
VIO Posted April 30, 2002 Share Posted April 30, 2002 for fog do you use shaders or textures? i tryed a shader but i got that WARNING textures not found for shader fog and the textures aren't thick enough you can see right through it even if its a think brush Link to comment Share on other sites More sharing options...
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