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Help with waypoints...


Caster Troy

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Okay, I've read a bunch about how to do waypoints, but I can't quite get it to work. I created a stormtrooper, and then 4 waypoints and a point_combat. I want the storm trooper to follow the waypoints to the end. I got the waypoints to all target each other just fine, so I have the path going in a little circle. I even put a "target" key in the stormtrooper so he is targeting the first waypoint. I did not target the combat point.

 

When I start the level, the storm trooper just stands there. However, when I get his attention, he does run to the combat point.

 

I don't want him to patrol, so I just targeted the waypoints one way. Is there something I'm doing wrong? If someone is kind enough to take the time to download the 4k map file and take a look, I would be incredibly grateful. (this isn't my real map, it's a just a test for waypoints). Getting these waypoints is all that's holding my map from completion....

 

Please take a look at the map by clicking here. It is named test.map. Thanks all! -Caster

 

P.S. if you do take a look at my map and find something wrong, please post here or e-mail me at james@thedanco.com

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I havn't had to do any targetting of any kind. Remember Cunnah said that a combat point is like a stormtrooper destination. This is where the stormtrooper will go for combat. The waypoints are how to get there. Perhaps the stormtrooper is close enough to get their himself?

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If you want a stormtrooper to follow a specific path and then stop, you must create a script that instructs him to go to a series of navgoals. Waypoints are used to set up pathways for AI to follow throughout a level. Point_combats are sprinkled around to give AI a choice of specific places to go, like behind cover and stuff.

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