VIO Posted May 1, 2002 Share Posted May 1, 2002 i need to make a dense fog shader for my map but im not sure how to start or exacly what a shader does. do i just have to draw a pic for it and turn it into a shader how do i edit other shaders? Link to comment Share on other sites More sharing options...
Phantomas Posted May 1, 2002 Share Posted May 1, 2002 You can edit/create shaders with every note/textpad. For the fogshader: textures/fogs/yavin { qer_editorimage textures/fogs/fog.tga surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0.541176 0.490196 0.376471 ) 4000.0 } //original Yavin_swamp shader. The number "4000.0" represents the density of the fog, so lower it to 2000.0 maybe and it will reduce your max. viewpoint about 50 %, etc. Link to comment Share on other sites More sharing options...
VIO Posted May 1, 2002 Author Share Posted May 1, 2002 shouldn't loweering the number decrease the density i want it so it so thick you can't see 10 feet Link to comment Share on other sites More sharing options...
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