Grets Sirob Posted May 1, 2002 Posted May 1, 2002 I'm finished! It took a long time but I finally finished my mp level. It's a three by three grid of rooms. The center room is twice as high as the others. It's a temple motife and is pretty dark in some places. Edit: Before you ask any questions or have a comment, please read all of the post. Here are some screenshots... (try not to drool all over your keyboard ) One of the rooms Another room, only with weapon and ammo A hallway connecting two of the rooms(not very long) The lower level of the center room One of the four ramps leading up to the upper level of the center room The upper level of the center room Don't worry, the light is brighter in all of the rooms(screenshot must have darkened them, don't know why). This level is Duel only (I'm going to release different versions later). Hope you like it! Oh, uh, BTW, I regret to inform you that I will not be releasing it yet (*sniff*, I know, I want you to play it too). I need to finish the other versions so I can put them all in the same file. And if you have any suggestions that aren't too drastic, please post them. And if you know how to put in bot support, please, post away! Also, I need to know how to put the files into a pk3 file (and if you can, please find a place I can download any tools needed without signing up for anything). Bye, I gotta go finish the other levels.
Guardian Omega Posted May 1, 2002 Posted May 1, 2002 Not bad, not bad at all, how you make things look not as boxy? My level kind of looks boxish, to the degree I don't know. I'll probably post it here later.
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 Know what? I am amazed at the kindness of that response! I was expecting someone to go on rambling about this map sux and should be scraped completly forgeting that this is my first map! Thanks.
[RDH]Diversion Posted May 1, 2002 Posted May 1, 2002 Hey, I think it's a very nice map. If you need any testers, give me a buzz. I dunno about the .pk3 tho, sorry, but nice map.
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 K, Diversion, I would love it if you could test it. But first I need to know how to make a pk3. Once I do that, I'll get the pk3 to you and we can test it.
Jedi Howell Posted May 1, 2002 Posted May 1, 2002 do a search for PakScape. or just look on http://www.planetquake.com . they have a couple of pak utilities. or http://www.quake3world.com . nice map. I'm envious. my maps are all boxy and not well lighted and, well, bad. hehe. jh
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 O.K. as for the bot support?(step by step please)
mapmaker Posted May 1, 2002 Posted May 1, 2002 Not bad. Very nice for a first map (it looks better then my first map did, but I don't want to talk about that...).
VEGETA2K1 Posted May 1, 2002 Posted May 1, 2002 i think you should lighten it up just a tad more, just enough to see the perosn infront of you.. maybe add osme blue, and red ligts as well..
Master Emachil Posted May 1, 2002 Posted May 1, 2002 To make a pk3, just zip up yer map (includeing all subdirectories), and rename the .zip extension to .pk3 Emachil
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 I believe that in the post it says that... Don't worry, the light is brighter in all of the rooms And as for the blue and red light, (a) I don't want to. (b) I don't know how to. BTW, I got the pk3 to work! But i just need some good "templish" music. Any suggestions?
JumboMonkeyfish Posted May 1, 2002 Posted May 1, 2002 well i didn't look at all of the screens but im sure its probably very good (if its not its ok, it is typical, perhaps traditional?, for mappers to make a "test map", although whether or not that gets released or not, or how much polish it gets, is up to the mapper). But one thing: please DO NOT release all versions of your map in one .pk3 file or it will be screwed up if you do the .pk3 files properly! What i mean is, in ur xxx.arena file, you name what kind of map it is, as in what gametype... so.... you would end up naming all of your maps as duel, or all as ffa, etc. As for a temple music suggestion, poke around in one of the assets files, looking for music that has yavin in its filepath and u will probably find something. If u wanna bring in custom music may i suggest Loreena McKennit or Enya, their stuff fits temple atmospheres. -Jumbo Monkeyfish
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 Don't worry JumboMonkeyFish, I will not put them in the same pk3 file. I'm not that dumb. I am going to put them all (the three pk3 files, one for each level) in the same .zip file. K? Now, as for the bot support.
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 Uhhh, hold it. I got the pk3 to work but it won't show my screenshot for the level and it won't play the music. *wwwaaaaaahhhhhh waaaaaaaa waaaaaaaa* *sniff* *snuffle* eheh eheh eheh Why won't it work! *sniff*
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 O.K. I am going to bed now (it's 23:39) and I would like to see an answer to my above question when I come back to this forum tomorow.
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 You did that on porpose. All of you. Plenty of time (14 some hours). And no one answered my question. I really hate you guys. However because I'm so nice, I will give you one more chance to answer my question. If I get no answer, I'm writing up antother post. Answer me please.
Wired Posted May 1, 2002 Posted May 1, 2002 You have to put the levelshot in the right directory, like this levelshots/mapname.tga (remember that the picture have to be in this format 512x512, 256x256, 128x128 and so on). As for the music, if it's a custom piece of music it should be placed in a directory called music then in the worldspawn tag (while in editor press esc and then n, scroll to the bottom) add a key called music and then give it a value that points to your music file, like this: music/mydumbsong.mp3, or whatever. Personally I use this path, which plays the familiar duel theme: music/mp/duel.mp3 I think this is right, but I'm tired and lost interest in answering the question
The Truthful Liar Posted May 1, 2002 Posted May 1, 2002 uhm.. okay level - but where's the light coming from?? You should at least put some light models...
Grets Sirob Posted May 1, 2002 Author Posted May 1, 2002 Legion: Working on it. Gonna put some fire in the outer rooms. As for the center room, I think I'll keep that the way it is (yes, I know it's kind of wierd for light to just come out of nowhere, pretend it's some kind of strange force anomaly ) Wired: Thanks for the answer! About time someone answered me.
Wired Posted May 1, 2002 Posted May 1, 2002 Yeah, well answers can be a bit slow in here... a problem is that people write new posts and thus push the old down...
Grets Sirob Posted May 2, 2002 Author Posted May 2, 2002 K. I've been checking out other posts and adding some things to my map. Mainly, FIRE!! The light no longer comes out of nowhere! I will post screenshots shortly. I need to test and add more FIRE!!! p.s. In case you haven't noticed, I like FIRE!!!!!
Grets Sirob Posted May 2, 2002 Author Posted May 2, 2002 Yes, I am a pyromaniac. However, I'm not completely sure, but it is my belief that fire should hurt you. I have done the trigger brush, made it a trigger_hurt, set the key "dmg" and the value to "10". But when I stand, waist deep in the trigger and in the fire, nothing happens!! Not even 1 hp is lost! WHY NOT!!!!!!!!!
Coyote399 Posted May 2, 2002 Posted May 2, 2002 it needs more light, a lot more besides that its good
Grets Sirob Posted May 2, 2002 Author Posted May 2, 2002 The post says "Don't worry, the light is britter in all the rooms" And besides, I'm redoing the lights. Gotta have FIRE!!! But first, I need to know why my trigger brush isn't working.
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