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mapmaker

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Posted

The fire is located in effects/env

 

To create it just do the following:

 

1.) Make an fx_runner entity.

2.) In the entity window add the key "fxFile"

3.) Add the value of the file of the fire you want

effects/env/fire.efx

effects/env/fire_wall.efx

effects/env/small_fire.efx

 

Hope this helps.

Posted

Thanks a lot. Just so I know, though, so I don't have to compile my map again to test it, the 'small_fire' is what I'd use for torches and such, right?

 

*edit*

And does it emit it's own light?

*edit*

Posted

I'm having a problem getting this to work.

 

I create the fx_runner entity. I set the path, but its refusing to show up on my map when I run it.

 

Ive tried extracting them from the pk3 to a \effects\env\ folder, but no luck.

 

Any other reason why this isnt working for me?

 

Thanks in advance.

 

-Kaz

Posted

lordkaz you don't need to extract the fire effect. The game will just use what is in assests0.pk3 (this minimizes file size).

 

When you're entering the path make sure it is: effects/env/small_fire.efx AND NOT /effects/env/small_fire.efx '

 

Take note of the '/'.

Posted

Got it, thanks a ton DaviJade.

 

I feel like an idot, one stupid backslash was my problem hehe.

 

As for extracting the individual efx files, Yeah I had a feeling it wasnt neccessary, but when I couldnt get it to work I tried pulling things outta my ass, hehe.

 

Thanks again,

 

-Kaz

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