mapmaker Posted May 1, 2002 Share Posted May 1, 2002 Where is the fire texture/shader/fx located? I can't seem to find it. Link to comment Share on other sites More sharing options...
DaviJade Posted May 1, 2002 Share Posted May 1, 2002 The fire is located in effects/env To create it just do the following: 1.) Make an fx_runner entity. 2.) In the entity window add the key "fxFile" 3.) Add the value of the file of the fire you want effects/env/fire.efx effects/env/fire_wall.efx effects/env/small_fire.efx Hope this helps. Link to comment Share on other sites More sharing options...
mapmaker Posted May 1, 2002 Author Share Posted May 1, 2002 Thanks a lot. Just so I know, though, so I don't have to compile my map again to test it, the 'small_fire' is what I'd use for torches and such, right? *edit* And does it emit it's own light? *edit* Link to comment Share on other sites More sharing options...
DaviJade Posted May 1, 2002 Share Posted May 1, 2002 Yes use the small_fire. Here is a screenshot of what it looks like on one of my basic torches: http://home.attbi.com/~nelson.d/images/screenshots/shot0247.jpg And no it doesn't emit its own light. Just put a light above it. You can even change the color (as seen in my screenshot above which is orange). Just select your light and press k to choose a color for your light. Hope it helps. Link to comment Share on other sites More sharing options...
mapmaker Posted May 1, 2002 Author Share Posted May 1, 2002 Thanks a lot. Link to comment Share on other sites More sharing options...
lordkaz Posted May 2, 2002 Share Posted May 2, 2002 I'm having a problem getting this to work. I create the fx_runner entity. I set the path, but its refusing to show up on my map when I run it. Ive tried extracting them from the pk3 to a \effects\env\ folder, but no luck. Any other reason why this isnt working for me? Thanks in advance. -Kaz Link to comment Share on other sites More sharing options...
DaviJade Posted May 2, 2002 Share Posted May 2, 2002 lordkaz you don't need to extract the fire effect. The game will just use what is in assests0.pk3 (this minimizes file size). When you're entering the path make sure it is: effects/env/small_fire.efx AND NOT /effects/env/small_fire.efx ' Take note of the '/'. Link to comment Share on other sites More sharing options...
FEXX Posted May 2, 2002 Share Posted May 2, 2002 The Key 'fxFile' value can also be just 'env/small_fire' too. Link to comment Share on other sites More sharing options...
lordkaz Posted May 2, 2002 Share Posted May 2, 2002 Got it, thanks a ton DaviJade. I feel like an idot, one stupid backslash was my problem hehe. As for extracting the individual efx files, Yeah I had a feeling it wasnt neccessary, but when I couldnt get it to work I tried pulling things outta my ass, hehe. Thanks again, -Kaz Link to comment Share on other sites More sharing options...
RelFexive Posted May 3, 2002 Share Posted May 3, 2002 This stuff was very helpful. Cheers. Link to comment Share on other sites More sharing options...
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