VIO Posted May 2, 2002 Posted May 2, 2002 ok heres the thing for fog 1: can't have more then one side not touching another brtush 2: changeing the color of the fog shader can make it denser looking (1 1 1 for thick white fog) 3: fog doesn't have alot of density if the brushes touching it are sky shaders (were the fog starts make a new brush and color it with the fog TEXTURE to make it look very tick and add a sky TEXTURE by the top of the fog to make it look like fog 4: add structures in the background for the fog to show up on to also male the fog look like its there and well placed structure near the sky shader on the wall can make it look a lot better i hope this helps ppl because it was a pain in the ass to find & figure it out
Grets Sirob Posted May 2, 2002 Posted May 2, 2002 No if you can have different colored fog? It would be kinda cool to blue fog covering the ground.
VIO Posted May 3, 2002 Author Posted May 3, 2002 k i guess it help fog was an ass for me so i made this i edited some mopre up top
Cmdr. Antilles Posted May 3, 2002 Posted May 3, 2002 Of course you can have different color fog... This is Q3-based, isn't it?
inlacrimas Posted May 5, 2002 Posted May 5, 2002 Ehm, can someone explain for me what he's trying to say plz?
VIO Posted May 5, 2002 Author Posted May 5, 2002 you mean BUMP its said to get the post to go to the top of the forum
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