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have a prob with fog? come partake of the info i have gathered in my search for fog


VIO

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ok heres the thing for fog

 

1: can't have more then one side not touching another brtush

2: changeing the color of the fog shader can make it denser looking (1 1 1 for thick white fog)

3: fog doesn't have alot of density if the brushes touching it are sky shaders (were the fog starts make a new brush and color it with the fog TEXTURE to make it look very tick and add a sky TEXTURE by the top of the fog to make it look like fog

4: add structures in the background for the fog to show up on to also male the fog look like its there and well placed structure near the sky shader on the wall can make it look a lot better

 

i hope this helps ppl because it was a pain in the ass to find & figure it out

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