kanehart Posted May 2, 2002 Share Posted May 2, 2002 How do i do water so i can have level with water wasy way pls. Link to comment Share on other sites More sharing options...
DaviJade Posted May 2, 2002 Share Posted May 2, 2002 You must create a brush that will be your water. Select a water shader for it. And note that your water must be enclosed on the sides. Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 ok boss i will try Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 where is the textures under Link to comment Share on other sites More sharing options...
Coyote399 Posted May 2, 2002 Share Posted May 2, 2002 yavin, look for water type textures w/ a thin white line around it (these are shaders) Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 ok i did that. but it's still a solid Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted May 2, 2002 Share Posted May 2, 2002 I see what's wrong! Look, what you have here is ice! Check the temperature in this room of yours, if its too low, turn up the heat! Wait a bit and you'll have water; cause the ice (solid) will melt! SERIOUSLY! Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 man i don't have time for this. Please help tell me what to do if you can. Link to comment Share on other sites More sharing options...
Grets Sirob Posted May 2, 2002 Share Posted May 2, 2002 Isn't there a func_water or something like that in the entities list? Try that. Don't know all of the commands though, sorry:( Link to comment Share on other sites More sharing options...
DaviJade Posted May 2, 2002 Share Posted May 2, 2002 What water shader are you using? Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 bespin/water2 Link to comment Share on other sites More sharing options...
DaviJade Posted May 2, 2002 Share Posted May 2, 2002 Make sure your water brush is not overlapping your side brushes. And did you get the same result with yavin water shaders? Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 ok sometyhing im getting close at the side looks like it moves so all around it looks like it moves. But the the miidle does not move big solid and yes i tride that now here are some snaps Link to comment Share on other sites More sharing options...
DaviJade Posted May 2, 2002 Share Posted May 2, 2002 Kanehart it looks like in those screenshots that the water is level with the floor. Try lowering it a few units and jump on in.... Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 darn still nothing and when i shoot it it bounces off. Link to comment Share on other sites More sharing options...
Alfyboy Posted May 2, 2002 Share Posted May 2, 2002 You have to make the brush 'no draw' before you hollow. Then select the surface of your brush using shift+ctrl+left mouse then apply the shader and THEN hollow... You should all know this... ive been doing this for a week! Shame on you! Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 Oh so let me get this. I make a box. the i make it hollow. Now i take top of now i file this box not tuching the other sides with a solid box i slect no draw then i put it as ctrl shift left click the slect a water. now i hollow it out. and it works ?? is this right I can't do this till i get home but i hope this works Link to comment Share on other sites More sharing options...
[Dom_Pmd] Posted May 2, 2002 Share Posted May 2, 2002 I still think that you should turn up the heat in this room, so it melts that solid ice! Link to comment Share on other sites More sharing options...
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