kanehart Posted May 2, 2002 Share Posted May 2, 2002 My water it's a solid ??? what i did is make was box cut top out then filed it in with a solid box. Then use the water texture. But i did the ctrl shift left click then slected water then fit. ?? what am i doing wrong it's a solid Link to comment Share on other sites More sharing options...
ReverseLogic Posted May 2, 2002 Share Posted May 2, 2002 look for quake3 tuts about water. I think it's something like adding a shader or something like that. Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 anyone have the time to explain pls. Link to comment Share on other sites More sharing options...
mapmaker Posted May 2, 2002 Share Posted May 2, 2002 You can't make swimmable water by selecting it's face and fitting it. You need to make a box for the water brush, then select the water texture, then create the brush that will be your water and fit it in perfectly with the box you made for it. Link to comment Share on other sites More sharing options...
mapmaker Posted May 2, 2002 Share Posted May 2, 2002 *oops, double post* Link to comment Share on other sites More sharing options...
UniKorn Posted May 2, 2002 Share Posted May 2, 2002 Originally posted by mapmaker You can't make swimmable water by selecting it's face and fitting it. You need to make a box for the water brush, then select the water texture, then create the brush that will be your water and fit it in perfectly with the box you made for it. Actually. No. Water is 1 big brush, see it as a large square of water. You need to give it the correct water texture. If you give it a water texture without the water shader attached to it => it will be solid. And if you have a strange curvy swimming pool, you can just put the brush on it that it covers the enitre pool, and then bring it down a few grid units, and you'll see that it will appear as if you created the water out of different parts to align it with the pool wall, while in fact it passes it. Try to make all the sides nodraw apart from the one that can be seen. It works 90% of the times, and will increase fps. If it doesn't work => all sides water texture. Link to comment Share on other sites More sharing options...
kanehart Posted May 2, 2002 Author Share Posted May 2, 2002 do i have to make is hollow Link to comment Share on other sites More sharing options...
UniKorn Posted May 2, 2002 Share Posted May 2, 2002 No, the brush knows that it is water because you applied the water texture to it. The whole inside of the brush will be water Link to comment Share on other sites More sharing options...
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