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Sound Effects playing in the game when the player walks over a certain area?


XManny

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Posted

This is for Single Player.

 

Well, let's say Kyle walks through a door way. How can I make a sound effect play when he walks against/over/through a certain part of a level?

 

I've been using a few entities (func_speaker) , but can't figure out how it works.

 

Thanks for any :)

Posted

Or more simply just draw a "trigger_once" then type:

key - noise, and value - the sound you want to play (eg: sound/effect/fireburst.mp3). This way you only need to use the one entity.

 

(Of course this is only if you want the sound to play once.)

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