XManny Posted May 2, 2002 Posted May 2, 2002 This is for Single Player. Well, let's say Kyle walks through a door way. How can I make a sound effect play when he walks against/over/through a certain part of a level? I've been using a few entities (func_speaker) , but can't figure out how it works. Thanks for any
[LoRD]RaoulHooD Posted May 2, 2002 Posted May 2, 2002 You would have to add a trigger that would activate the speaker when Kyle walks into it... attach the trigger to the speaker and bingo.
Markana Posted May 2, 2002 Posted May 2, 2002 Or more simply just draw a "trigger_once" then type: key - noise, and value - the sound you want to play (eg: sound/effect/fireburst.mp3). This way you only need to use the one entity. (Of course this is only if you want the sound to play once.)
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