[RDH]Diversion Posted May 2, 2002 Share Posted May 2, 2002 What do I do so that Kyle starts out with maxed out force powers in Single Player? Link to comment Share on other sites More sharing options...
patchx Posted May 2, 2002 Share Posted May 2, 2002 u have to make a script that defines what force powers kyle starts with and then get the info_player_start to target it so that when the player spawn the script comes into effect you'll need BehavEd for EF to compile the script its easier than it sounds -patch Link to comment Share on other sites More sharing options...
[RDH]Diversion Posted May 3, 2002 Author Share Posted May 3, 2002 Can anyone help clarify this a little? Thanks for your help too! Link to comment Share on other sites More sharing options...
patchx Posted May 3, 2002 Share Posted May 3, 2002 if uve got the ladder level and unpack it, its got an example of what a force power setup script looks like you just basically have to change the numbers from 1 to 2 or 3 eg. SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" its already made up in the ladder script u just change the number from whatever it is to whatever level u want then compile it with BehavEd then use the key usescript on a target_scriptrunner entity in ur level that is targeted by the players info_playerstart entity -patch Link to comment Share on other sites More sharing options...
[RDH]Diversion Posted May 4, 2002 Author Share Posted May 4, 2002 Do ya have a link to the behaved thingy? Thanks! Link to comment Share on other sites More sharing options...
patchx Posted May 4, 2002 Share Posted May 4, 2002 umm no actually i cant remember where i got it just do a search for elite forces editing and one of the sites should have it for download or if u have trouble and wanna leave ur email i could just send it to you -patch Link to comment Share on other sites More sharing options...
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