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One More Question - Force Powers


[RDH]Diversion

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u have to make a script that defines what force powers kyle starts with and then get the info_player_start to target it so that when the player spawn the script comes into effect

 

you'll need BehavEd for EF to compile the script

 

its easier than it sounds

 

 

-patch

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if uve got the ladder level and unpack it, its got an example of what a force power setup script looks like you just basically have to change the numbers from 1 to 2 or 3

 

eg.

SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3"

 

its already made up in the ladder script u just change the number from whatever it is to whatever level u want

 

then compile it with BehavEd

 

then use the key usescript on a target_scriptrunner entity in ur level that is targeted by the players info_playerstart entity

 

-patch

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umm

no actually i cant remember where i got it

 

just do a search for elite forces editing and one of the sites should have it for download

 

or if u have trouble and wanna leave ur email i could just send it to you

 

-patch

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