[RDH]Diversion Posted May 2, 2002 Posted May 2, 2002 What do I do so that Kyle starts out with maxed out force powers in Single Player?
patchx Posted May 2, 2002 Posted May 2, 2002 u have to make a script that defines what force powers kyle starts with and then get the info_player_start to target it so that when the player spawn the script comes into effect you'll need BehavEd for EF to compile the script its easier than it sounds -patch
[RDH]Diversion Posted May 3, 2002 Author Posted May 3, 2002 Can anyone help clarify this a little? Thanks for your help too!
patchx Posted May 3, 2002 Posted May 3, 2002 if uve got the ladder level and unpack it, its got an example of what a force power setup script looks like you just basically have to change the numbers from 1 to 2 or 3 eg. SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" its already made up in the ladder script u just change the number from whatever it is to whatever level u want then compile it with BehavEd then use the key usescript on a target_scriptrunner entity in ur level that is targeted by the players info_playerstart entity -patch
[RDH]Diversion Posted May 4, 2002 Author Posted May 4, 2002 Do ya have a link to the behaved thingy? Thanks!
patchx Posted May 4, 2002 Posted May 4, 2002 umm no actually i cant remember where i got it just do a search for elite forces editing and one of the sites should have it for download or if u have trouble and wanna leave ur email i could just send it to you -patch
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