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Doors, please help


FEXX

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I am new to doors. I created a brush and made it a func_door. I place it in the start of the hallway, and it is suppose to go up, so I made the angle -1.

 

Problem is, when I compile the map, there is a leak, and the red leak line goes right through the middle of the door. What am I doing wrong or missing so the leak goes away?

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Okay, I don't understand though what a border around the door means? I have no leaks around it. All the brushes around the door go right up to the door. Does the border mean the brushes around the door overlap the door brush?

 

I don't quit get it yet. Any help anyone?

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Doors are ignored as structural by the compiler. You must have a leak (or perhaps nothing) behind that door. Put something behind it, that will close the leak. You can't have a door going into the void.

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Thanks for the help all.

 

I learned that the door I made works, amd opens when I try out the map.

 

Then I discovered that the hallway behind my only door (so far) had a floor that was breakable. This is why I had a leak. I was not aware that the floor I cloned was breakable, and hence I had to make it not breakable if it is to act as a real floor.

 

I don't like how in JK2Radiant I cannot change a brush back to a standard worldspawn. It does not work. I have to delete the brush and clone another brush that has classname already as worldspawn (nothing else).

 

Also, is GTKRadiant better to create maps?

How so?

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