FEXX Posted May 2, 2002 Share Posted May 2, 2002 I am new to doors. I created a brush and made it a func_door. I place it in the start of the hallway, and it is suppose to go up, so I made the angle -1. Problem is, when I compile the map, there is a leak, and the red leak line goes right through the middle of the door. What am I doing wrong or missing so the leak goes away? Link to comment Share on other sites More sharing options...
camp3r Posted May 2, 2002 Share Posted May 2, 2002 the door has to have a border made of brushes since ents do not block vis. essentially your door is a leak as you've stated. Link to comment Share on other sites More sharing options...
FEXX Posted May 2, 2002 Author Share Posted May 2, 2002 Okay, I don't understand though what a border around the door means? I have no leaks around it. All the brushes around the door go right up to the door. Does the border mean the brushes around the door overlap the door brush? I don't quit get it yet. Any help anyone? Link to comment Share on other sites More sharing options...
Vorax Posted May 2, 2002 Share Posted May 2, 2002 Doors are ignored as structural by the compiler. You must have a leak (or perhaps nothing) behind that door. Put something behind it, that will close the leak. You can't have a door going into the void. Link to comment Share on other sites More sharing options...
Wynn Posted May 2, 2002 Share Posted May 2, 2002 If it's a door painted onto a wall (i.e. nonfunctional), then just drop some Caulk on the backside of the door. That fixes the leak. Link to comment Share on other sites More sharing options...
FEXX Posted May 2, 2002 Author Share Posted May 2, 2002 Thanks for the help all. I learned that the door I made works, amd opens when I try out the map. Then I discovered that the hallway behind my only door (so far) had a floor that was breakable. This is why I had a leak. I was not aware that the floor I cloned was breakable, and hence I had to make it not breakable if it is to act as a real floor. I don't like how in JK2Radiant I cannot change a brush back to a standard worldspawn. It does not work. I have to delete the brush and clone another brush that has classname already as worldspawn (nothing else). Also, is GTKRadiant better to create maps? How so? Link to comment Share on other sites More sharing options...
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