yrean Posted May 2, 2002 Share Posted May 2, 2002 couple of basic stupid questions....... I changed my map a bit to make it alot better...but a couple things i cant get to work 1.....Music...... 2.....Lighting........ its an outdoor map and i used bsp(nolight) but the map was too bright and it had wierd characteristics... anyone know the best way to light a decent sized outdoor map...and what bsp I should use... Is there a certain BSP that works better for certain terrain etc? thanks.Y Link to comment Share on other sites More sharing options...
mapmaker Posted May 2, 2002 Share Posted May 2, 2002 Well FastVis(nolight) is basically just for testing your map. It makes everything bright, and no light entities will be displayed. As for lighting your map, you should use a sky shader that emits light. The 'yavin' and 'bespin' sky shaders, among others, don't emit any light, but artus_light, kejim_light, and normallight all emit light (there's more, but I haven't tested them yet), but at different levels of brightness. If you feel your map is finished and you want to do the final compile, then use FullVis(extra). Link to comment Share on other sites More sharing options...
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