FEXX Posted May 2, 2002 Share Posted May 2, 2002 I want my door to open with a security key the player must obtain by killing an Imperial officer. But I don't know how you do it. And how do I give a security key to an Imperial officer, so it drops when he dies? And intergrate a few keys throughout my map. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 2, 2002 Share Posted May 2, 2002 Not real sure.. I'm thinking scripting, though. Link to comment Share on other sites More sharing options...
mapmaker Posted May 2, 2002 Share Posted May 2, 2002 Has something to do with typing the key 'goodie' in the entities window with the imperial selected. That's all I know Link to comment Share on other sites More sharing options...
MilesTeg Posted May 2, 2002 Share Posted May 2, 2002 no, it´s not scripting... I did it this way: make a npc, add the key "message" with the name you want for the key as value. then make a misc_security_panel and add the same key/message - that´s it now just link the sec panel with the door and you can open it Link to comment Share on other sites More sharing options...
FEXX Posted May 2, 2002 Author Share Posted May 2, 2002 Thanks all for your help. Yeah, it is a Key "message', and a value. I then looked at the info box and it said: "message" - if a COMMANDER, turns on his key surface. This is the name of the key you get when you walk over his body. This must match the "message" field of the func_security_panel you want this key to open. Set to "goodie" to have him carrying a goodie key that player can use to operate doors with "GOODIE" spawnflag Link to comment Share on other sites More sharing options...
TalRasha Posted May 2, 2002 Share Posted May 2, 2002 Thanks guys! Link to comment Share on other sites More sharing options...
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