Jump to content

Home

Access keys


FEXX

Recommended Posts

I want my door to open with a security key the player must obtain by killing an Imperial officer.

 

But I don't know how you do it.

 

And how do I give a security key to an Imperial officer, so it drops when he dies? And intergrate a few keys throughout my map.

Link to comment
Share on other sites

no, it´s not scripting...

 

I did it this way:

make a npc, add the key "message" with the name you want for the key as value. then make a misc_security_panel and add the same key/message - that´s it ;)

now just link the sec panel with the door and you can open it

Link to comment
Share on other sites

Thanks all for your help.

 

Yeah, it is a Key "message', and a value. I then looked at the info box and it said:

 

"message" - if a COMMANDER, turns on his key surface. This is the name of the key you get when you walk over his body. This must match the "message" field of the func_security_panel you want this key to open. Set to "goodie" to have him carrying a goodie key that player can use to operate doors with "GOODIE" spawnflag

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...