Drakon Rider Posted May 2, 2002 Posted May 2, 2002 Hi All ! just downloaded JKII editing pack and found in the readme : >How difficult will it be to make our own custom meshes and apply them to your animations? If you have 3D Studio MAX, we will be releasing a plug-in/exporter for MAX and our Ghoul2 compiler that should allow you to make custom .glm meshes (or modify ours) and apply them to our animation skeleton (the _humanoid.gla file). so is the question : where can i found plug-in/exporter for 3DSMAX4 for creating my custom character (i.e. custom character looking in Single player game mode) ? i already have my character's mesh in 3DSMAX but need expoter to 'GHoul2' format ... also what is about vertices weighting to the 'retail animation skeleton' ?
DarthCobra Posted May 2, 2002 Posted May 2, 2002 Why dont you take some time. And read thru the threads. This topic is being / been covered and is still being worked on
Drakon Rider Posted May 3, 2002 Author Posted May 3, 2002 unfortunately i have an expensive internet connection (dial-up) in russia ... may be someone can post a link to the thread(s) where it is discussed ? or what keywords do i need for the 'search' function of the forum ?
BacMeth Posted May 3, 2002 Posted May 3, 2002 http://www.lucasforums.com/showthread.php?s=&threadid=47754 http://www.lucasforums.com/showthread.php?s=&threadid=49149 http://www.lucasforums.com/showthread.php?s=&threadid=48524 http://www.lucasforums.com/showthread.php?s=&threadid=49519
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