Wynn Posted May 2, 2002 Share Posted May 2, 2002 In Multiplayer... Say I have a train entity that moves from point A to point B. Now I place a breakable entity in the middle of that path. How can I make it so when the train touches the breakable, the breakable explodes? I tried setting CRUSH_THROUGH and a dmg value on the train, but it just goes right through the breakable as if it were an illusion. Similarly, I tried with a func_door entity, and set its target to be a breakable entity. It will destroy the breakable, but only after it stops moving. Any other ideas? Is there a way to get trains or other func entities to activate other stuff? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 3, 2002 Share Posted May 3, 2002 Just put another path_corner (they use those in JK2, right?) right in front of where the func_breakable is. Now, if that path_corner is targeted at 'path3' for instance, give the func_breakable a targetname of 'path3', and it should explode as soon as the func_train reaches that path_corner. Hope that makes sense. Link to comment Share on other sites More sharing options...
Wynn Posted May 3, 2002 Author Share Posted May 3, 2002 Yep that worked. I was trying to get the train to trigger it, but making the path_corner trigger it was the key. Thanks! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 3, 2002 Share Posted May 3, 2002 No problem. *yelling at the top of voice* I AM THE FUNC_MASTER! *ahem* Hmm... maybe I should change my username... Link to comment Share on other sites More sharing options...
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