Wynn Posted May 2, 2002 Posted May 2, 2002 In Multiplayer... Say I have a train entity that moves from point A to point B. Now I place a breakable entity in the middle of that path. How can I make it so when the train touches the breakable, the breakable explodes? I tried setting CRUSH_THROUGH and a dmg value on the train, but it just goes right through the breakable as if it were an illusion. Similarly, I tried with a func_door entity, and set its target to be a breakable entity. It will destroy the breakable, but only after it stops moving. Any other ideas? Is there a way to get trains or other func entities to activate other stuff?
Cmdr. Antilles Posted May 3, 2002 Posted May 3, 2002 Just put another path_corner (they use those in JK2, right?) right in front of where the func_breakable is. Now, if that path_corner is targeted at 'path3' for instance, give the func_breakable a targetname of 'path3', and it should explode as soon as the func_train reaches that path_corner. Hope that makes sense.
Wynn Posted May 3, 2002 Author Posted May 3, 2002 Yep that worked. I was trying to get the train to trigger it, but making the path_corner trigger it was the key. Thanks!
Cmdr. Antilles Posted May 3, 2002 Posted May 3, 2002 No problem. *yelling at the top of voice* I AM THE FUNC_MASTER! *ahem* Hmm... maybe I should change my username...
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