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Rain/Snow?


Garland

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They're just shaders, so they will work for both sp and mp. They cut down a lot on FPS, however.

 

I'm not sure where to find the shaders (try Yavin), but if they work like I think they do, you'll have to apply them to one face of a brush that is convered on all other sides with 'system/nodraw'

 

Just screw around with that, and you should figure it out.

 

Remember, only use shaders, denoted by the white outline in the texture preview window.

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Thanke, don't worry, I did finally figure out shaders. ;) Made a custom sky (not box) for my map. So that won't be a problem. :p

 

I didn't know they were shaders though. ^^; I thought they were an entity of some sort that followed the player, but now I get it!

 

Thanks

 

-Garland

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I think it's a shader that just scrolls a rain texture down. You would put a bunch of 'system/nodraw' brushes around the level, and put the rain shader on some of the faces of that brush... That's how I did it in one of my EF maps.

 

It could very well be a jk2-only FX entity, though.

 

I don't think you can make a shader for rain that works like fog, though.

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Already tried using it. (You can't select it in the MP_Entities, so I had to cheat a little. :p) But yeah, that's about the jist of it.

 

So you went so far as to actually make a shader for rain? Sure, I'd like it! :D Did you do snow, too?

 

-Garland

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