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Problem With Spotlights


[RDH]Diversion

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Posted

You can make a light and connect it to an Info_null as the target.

 

to change the size you can enter key: radius and value: (default 32)... I have found that anything over 128 radius is pretty freakin' big.

 

press "k" to change the color.

Posted

spotlights target Null entitys so you need a light and a null entity to target then do the following

 

this is a repost of an aswer i gave about 2 pages back btw...

 

 

make sure you select the light entity first then the null entity now press SHIFT+k you will then get a green line conecting the 2 entitys with little arrows showing that the light is targeting the null but make sure you select the light first if not you'll have the null targeting the light and that wont do anything

hehe

 

btw if you select both entitys you can copy and paste them and Radiant will rename the target and targetname numerically(spelling?) so that your spotlights dont all target the same place...

 

hope this helps

later

gizmo

Posted

Actually for spotlights you will want to use info_nulls for targets instead of target_positions. The reason is target_positions stay in the .bsp and have overhead, while info_nulls get discarded, have no overhead, and occupy no entity slots. There is a limit to the number of entities that can be present in a map. Offhand I don't know what it is, and it's a pretty high number, but believe me it's possible to exceed it...especially with SP maps that have lots of scripting.

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