Adarin Posted May 3, 2002 Share Posted May 3, 2002 Well, I have the models all working and stuff, except, well, I have one problem. http://www.angelfire.com/mi3/spiffy2/shot0047.jpg Copy and paste the address. You will see that the panels on the computers are black. What, oh what, went wrong? Oh. And another thing. See that glass panel? You can see through it. All the way through it, even though there is walls and stuff behind it. x_x Help, Please. Link to comment Share on other sites More sharing options...
Adarin Posted May 3, 2002 Author Share Posted May 3, 2002 I don't like bumping, but, I really am lost on this. Please help. Link to comment Share on other sites More sharing options...
Adarin Posted May 4, 2002 Author Share Posted May 4, 2002 Bump. Link to comment Share on other sites More sharing options...
Darkest_Knight Posted May 4, 2002 Share Posted May 4, 2002 Here's a fix that worked for me. select the model and press n then add the command: light 300 This should light up the panel to normal the defaul light entity level Link to comment Share on other sites More sharing options...
Adarin Posted May 4, 2002 Author Share Posted May 4, 2002 Well, it didn't work, and I've fussed around with it enough that I'm to the point where I'm just deleting the models and putting something else there that I'll set up on my own.. Link to comment Share on other sites More sharing options...
Darkest_Knight Posted May 4, 2002 Share Posted May 4, 2002 I assume you're doing a full vis when you compile the map? If you are then sorry, cant help you. Like I said, the light command worked for me. Link to comment Share on other sites More sharing options...
Adarin Posted May 4, 2002 Author Share Posted May 4, 2002 I do Fullvis then relight, because Fullvis just lights up the whole level(Dunno if it's supposed to or not?). I don't like just fullvis, I think having actual light sources looks cooler. =P But, thanks anyways. Didn't work, but, it was worth a shot. Link to comment Share on other sites More sharing options...
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