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G-Max mapping question...


SiTH_KiLLA

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Why is it when I use basic Standard Primitives, the compiled .map only has a info_player_start and nothing else?? The only way I can get my structures to export to a .map is by making each object an editable mesh, which not only downgrades the quality of the object, but creates missing polys in curves....is there anyway around this??

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