some god Posted May 3, 2002 Share Posted May 3, 2002 sorry to bother you people, but i must be stupid i can even create a smal litle shader, i am trying to make a litle shader that makes all the black color on one of my textures invisible. can some one please explain step by spep as if i was at the intelectual level of a 5 year old, becouse that is how i feel right now. i tryed reading a tutorial, but all that hapend was that i got a box with white edges and black midle Link to comment Share on other sites More sharing options...
some god Posted May 3, 2002 Author Share Posted May 3, 2002 anyone know how? Link to comment Share on other sites More sharing options...
some god Posted May 3, 2002 Author Share Posted May 3, 2002 /me cryes softly then scratches that part of the map Link to comment Share on other sites More sharing options...
some god Posted May 4, 2002 Author Share Posted May 4, 2002 it has come to that time in my maping work that i need another custom shader... can any one tell me how to make them or where to dl some Link to comment Share on other sites More sharing options...
Aiee Posted May 4, 2002 Share Posted May 4, 2002 Look at the shader manual here: http://www.heppler.com/shader/ Or have a look at this tutorial: http://www.planetquake.com/polycount/cottages/qbranch/tutorials/shaders-1.shtml Link to comment Share on other sites More sharing options...
Absath Posted May 5, 2002 Share Posted May 5, 2002 just so you know, shaders are the devil in disguise. cursed things they are, unholy and wretched. no good can come from toying with the anomaly that are shaders. seriously...they're a bitch heh -Abs Link to comment Share on other sites More sharing options...
some god Posted May 5, 2002 Author Share Posted May 5, 2002 :D just made my first working shader and yeah they are a bitch Link to comment Share on other sites More sharing options...
Ol-Gil Posted May 5, 2002 Share Posted May 5, 2002 So here's a question... I want to up the scrolling speed on the c_conbeltmov shader from the Cairn set [to match a player speed of 250]. I can find the original shader in the shader list, and what I assume is the scroll speed, but I suppose I don't want to simply overwrite the old shader info. How do I use this to create a new shader list that will work in my new MP map, and what do I do with said list? Link to comment Share on other sites More sharing options...
Hubris Posted May 5, 2002 Share Posted May 5, 2002 Originally posted by Ol-Gil So here's a question... I want to up the scrolling speed on the c_conbeltmov shader from the Cairn set [to match a player speed of 250]. I can find the original shader in the shader list, and what I assume is the scroll speed, but I suppose I don't want to simply overwrite the old shader info. How do I use this to create a new shader list that will work in my new MP map, and what do I do with said list? No, don't touch original shaders. If you have your shader pinpointed life is much easier than figuring out how to make one from scratch. Here's what to do: Let's say your map is called "conveyormadness." Open up your shaderlist.txt file and put at the bottom (it doesn't matter where FYI, and I also don't think the name of the shader has to match your map, but I might be wrong.) "conveyormadness" Save it, now go back out to the shaders folder where you found shaderlist.txt. Create a notepad file called conveyormadness.shader (Just open up one of the ones there, then hit new if you have problems.) It will drop the .shader but should be recognized. Now, open that up and paste in your shader text. Open radiant and your shader should be there in the textures folder you specified. Voila, you should be in business. Put in as many as you need. When you ship your map, make sure you drop that in your pk3. Link to comment Share on other sites More sharing options...
Ol-Gil Posted May 5, 2002 Share Posted May 5, 2002 Prompt and descriptive; I'm a happy mapper. Thanks much! Link to comment Share on other sites More sharing options...
Hubris Posted May 5, 2002 Share Posted May 5, 2002 Lemme know if you have a problem, gonna be up awhile. Link to comment Share on other sites More sharing options...
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