TuSKeN_RaiDeR Posted May 3, 2002 Share Posted May 3, 2002 Ok I added a MP Maul model to spawn in SP. It looks like this in the npcs.cfg Maul { playerModel ulthood rank commander saberColor red reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 hfov 160 vfov 160 playerTeam enemy enemyTeam player // race human class tavion snd kyle sndcombat kyle sndjedi kyle yawSpeed 120 walkSpeed 55 runSpeed 200 health 300 dismemberProbHead 10 dismemberProbArms 35 dismemberProbLegs 10 dismemberProbHands 50 dismemberProbWaist 10 } Now I can spawn maul in SP with the "npc spawn maul" command, but the problem is that he has a gun stuck in his groin not in his hands and I wanted a lightsaber! So I thought what if I just changed tavion's player model to maul's one and yep he has a saber alright but it's stuck in his body while it's ignited! Maul swings ok but he swings with empty hands his saber is stuck in him! So could anyone please help me and tell me how to let maul use a lightsaber in his hands and not in his groin or in his body? If ya want i'll post some pic's, it looks kind of funny! Link to comment Share on other sites More sharing options...
patchx Posted May 3, 2002 Share Posted May 3, 2002 yeah altering the jedi npc's models or adding new ones in npcs.cfg does wierd stuff to their nether-regions i would just replace tavions entry with mauls (still keep it called tavion at the top though) but that means u couldnt use them bith at the same time maybe replace one of the crap reborn with maul then it wouldnt matter much -patch Link to comment Share on other sites More sharing options...
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